Hacking shaders to get dummy texture colors and such.
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@@ -454,11 +454,11 @@ XEPACKEDSTRUCT(instr_fetch_tex_t, {
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uint32_t fetch_valid_only : 1;
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uint32_t const_idx : 5;
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uint32_t tx_coord_denorm : 1;
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uint32_t src_swiz : 6;
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uint32_t src_swiz : 6; // xyz
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});
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/* dword1: */
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XEPACKEDSTRUCTANONYMOUS({
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uint32_t dst_swiz : 12;
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uint32_t dst_swiz : 12; // xyzw
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uint32_t mag_filter : 2; // instr_tex_filter_t
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uint32_t min_filter : 2; // instr_tex_filter_t
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uint32_t mip_filter : 2; // instr_tex_filter_t
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