Trying out a new style of JIT pattern matching.

This commit is contained in:
Ben Vanik
2014-05-26 20:28:21 -07:00
parent a001714fb0
commit 5a85263e5f
38 changed files with 6403 additions and 5160 deletions

View File

@@ -368,6 +368,13 @@ int ConstantPropagationPass::Run(HIRBuilder* builder) {
i->Remove();
}
break;
case OPCODE_CNTLZ:
if (i->src1.value->IsConstant()) {
v->set_zero(v->type);
v->CountLeadingZeros(i->src1.value->constant);
i->Remove();
}
break;
// TODO(benvanik): INSERT/EXTRACT
// TODO(benvanik): SPLAT/PERMUTE/SWIZZLE
case OPCODE_SPLAT:

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@@ -9,6 +9,8 @@
#include <alloy/compiler/passes/context_promotion_pass.h>
#include <gflags/gflags.h>
#include <alloy/compiler/compiler.h>
#include <alloy/runtime/runtime.h>
@@ -20,6 +22,10 @@ using namespace alloy::hir;
using namespace alloy::runtime;
DEFINE_bool(store_all_context_values, false,
"Don't strip dead context stores to aid in debugging.");
ContextPromotionPass::ContextPromotionPass() :
context_values_size_(0), context_values_(0),
CompilerPass() {
@@ -69,10 +75,12 @@ int ContextPromotionPass::Run(HIRBuilder* builder) {
}
// Remove all dead stores.
block = builder->first_block();
while (block) {
RemoveDeadStoresBlock(block);
block = block->next;
if (!FLAGS_store_all_context_values) {
block = builder->first_block();
while (block) {
RemoveDeadStoresBlock(block);
block = block->next;
}
}
return 0;

View File

@@ -13,12 +13,6 @@
#include <alloy/compiler/compiler.h>
#include <alloy/runtime/runtime.h>
#pragma warning(push)
#pragma warning(disable : 4244)
#pragma warning(disable : 4267)
#include <llvm/ADT/BitVector.h>
#pragma warning(pop)
using namespace alloy;
using namespace alloy::backend;
using namespace alloy::compiler;

View File

@@ -36,8 +36,6 @@ DataFlowAnalysisPass::~DataFlowAnalysisPass() {
}
int DataFlowAnalysisPass::Run(HIRBuilder* builder) {
auto arena = builder->arena();
// Linearize blocks so that we can detect cycles and propagate dependencies.
uint32_t block_count = LinearizeBlocks(builder);

View File

@@ -9,6 +9,8 @@
#include <alloy/compiler/passes/register_allocation_pass.h>
#include <algorithm>
using namespace alloy;
using namespace alloy::backend;
using namespace alloy::compiler;
@@ -16,180 +18,135 @@ using namespace alloy::compiler::passes;
using namespace alloy::hir;
struct RegisterAllocationPass::Interval {
uint32_t start_ordinal;
uint32_t end_ordinal;
Value* value;
RegisterFreeUntilSet* free_until_set;
// TODO(benvanik): reduce to offsets in arena?
struct Interval* next;
struct Interval* prev;
#define ASSERT_NO_CYCLES 0
void AddToList(Interval** list_head) {
auto list_next = *list_head;
this->next = list_next;
if (list_next) {
list_next->prev = this;
}
*list_head = this;
}
void InsertIntoList(Interval** list_head) {
auto it = *list_head;
while (it) {
if (it->start_ordinal > this->start_ordinal) {
// Went too far. Insert before this interval.
this->prev = it->prev;
this->next = it;
if (it->prev) {
it->prev->next = this;
} else {
*list_head = this;
}
it->prev = this;
return;
}
if (!it->next) {
// None found, add at tail.
it->next = this;
this->prev = it;
return;
}
it = it->next;
}
}
void RemoveFromList(Interval** list_head) {
if (this->next) {
this->next->prev = this->prev;
}
if (this->prev) {
this->prev->next = this->next;
} else {
*list_head = this->next;
}
this->next = this->prev = NULL;
}
};
struct RegisterAllocationPass::Intervals {
Interval* unhandled;
Interval* active;
Interval* handled;
};
RegisterAllocationPass::RegisterAllocationPass(
const MachineInfo* machine_info) :
machine_info_(machine_info),
CompilerPass() {
// Initialize register sets. The values of these will be
// cleared before use, so just the structure is required.
// Initialize register sets.
// TODO(benvanik): rewrite in a way that makes sense - this is terrible.
auto mi_sets = machine_info->register_sets;
xe_zero_struct(&free_until_sets_, sizeof(free_until_sets_));
xe_zero_struct(&usage_sets_, sizeof(usage_sets_));
uint32_t n = 0;
while (mi_sets[n].count) {
auto& mi_set = mi_sets[n];
auto free_until_set = new RegisterFreeUntilSet();
free_until_sets_.all_sets[n] = free_until_set;
free_until_set->count = mi_set.count;
free_until_set->set = &mi_set;
auto usage_set = new RegisterSetUsage();
usage_sets_.all_sets[n] = usage_set;
usage_set->count = mi_set.count;
usage_set->set = &mi_set;
if (mi_set.types & MachineInfo::RegisterSet::INT_TYPES) {
free_until_sets_.int_set = free_until_set;
usage_sets_.int_set = usage_set;
}
if (mi_set.types & MachineInfo::RegisterSet::FLOAT_TYPES) {
free_until_sets_.float_set = free_until_set;
usage_sets_.float_set = usage_set;
}
if (mi_set.types & MachineInfo::RegisterSet::VEC_TYPES) {
free_until_sets_.vec_set = free_until_set;
usage_sets_.vec_set = usage_set;
}
n++;
}
}
RegisterAllocationPass::~RegisterAllocationPass() {
for (size_t n = 0; n < XECOUNT(free_until_sets_.all_sets); n++) {
if (!free_until_sets_.all_sets[n]) {
for (size_t n = 0; n < XECOUNT(usage_sets_.all_sets); n++) {
if (!usage_sets_.all_sets[n]) {
break;
}
delete free_until_sets_.all_sets[n];
delete usage_sets_.all_sets[n];
}
}
int RegisterAllocationPass::Run(HIRBuilder* builder) {
// A (probably broken) implementation of a linear scan register allocator
// that operates directly on SSA form:
// http://www.christianwimmer.at/Publications/Wimmer10a/Wimmer10a.pdf
//
// Requirements:
// - SSA form (single definition for variables)
// - block should be in linear order:
// - dominators *should* come before (a->b->c)
// - loop block sequences *should not* have intervening non-loop blocks
// Simple per-block allocator that operates on SSA form.
// Registers do not move across blocks, though this could be
// optimized with some intra-block analysis (dominators/etc).
// Really, it'd just be nice to have someone who knew what they
// were doing lower SSA and do this right.
auto arena = scratch_arena();
// Renumber everything.
uint32_t block_ordinal = 0;
uint32_t instr_ordinal = 0;
auto block = builder->first_block();
while (block) {
// Sequential block ordinals.
block->ordinal = block_ordinal++;
// Reset all state.
PrepareBlockState();
// Renumber all instructions in the block. This is required so that
// we can sort the usage pointers below.
auto instr = block->instr_head;
while (instr) {
// Sequential global instruction ordinals.
instr->ordinal = instr_ordinal++;
instr = instr->next;
}
block = block->next;
}
// Compute all liveness ranges by walking forward through all
// blocks/instructions and checking the last use of each value. This lets
// us know the exact order in (block#,instr#) form, which is then used to
// setup the range.
// TODO(benvanik): ideally we would have a list of all values and not have
// to keep walking instructions over and over.
Interval* prev_interval = NULL;
Interval* head_interval = NULL;
block = builder->first_block();
while (block) {
auto instr = block->instr_head;
instr = block->instr_head;
while (instr) {
// Compute last-use for the dest value.
// Since we know all values of importance must be defined, we can avoid
// having to check every value and just look at dest.
const OpcodeInfo* info = instr->opcode;
if (GET_OPCODE_SIG_TYPE_DEST(info->signature) == OPCODE_SIG_TYPE_V) {
auto v = instr->dest;
if (!v->last_use) {
ComputeLastUse(v);
}
uint32_t signature = info->signature;
// Add interval.
auto interval = arena->Alloc<Interval>();
interval->start_ordinal = instr->ordinal;
interval->end_ordinal = v->last_use ?
v->last_use->ordinal : v->def->ordinal;
interval->value = v;
interval->next = NULL;
interval->prev = prev_interval;
if (prev_interval) {
prev_interval->next = interval;
} else {
head_interval = interval;
}
prev_interval = interval;
// Update the register use heaps.
AdvanceUses(instr);
// Grab register set to use.
// We do this now so it's only once per interval, and it makes it easy
// to only compare intervals that overlap their sets.
if (v->type <= INT64_TYPE) {
interval->free_until_set = free_until_sets_.int_set;
} else if (v->type <= FLOAT64_TYPE) {
interval->free_until_set = free_until_sets_.float_set;
// Check sources for retirement. If any are unused after this instruction
// we can eagerly evict them to speed up register allocation.
// Since X64 (and other platforms) can often take advantage of dest==src1
// register mappings we track retired src1 so that we can attempt to
// reuse it.
// NOTE: these checks require that the usage list be sorted!
bool has_preferred_reg = false;
RegAssignment preferred_reg = { 0 };
if (GET_OPCODE_SIG_TYPE_SRC1(signature) == OPCODE_SIG_TYPE_V &&
!instr->src1.value->IsConstant()) {
if (!instr->src1_use->next) {
// Pull off preferred register. We will try to reuse this for the
// dest.
has_preferred_reg = true;
preferred_reg = instr->src1.value->reg;
XEASSERTNOTNULL(preferred_reg.set);
}
}
if (GET_OPCODE_SIG_TYPE_DEST(signature) == OPCODE_SIG_TYPE_V) {
// Must not have been set already.
XEASSERTNULL(instr->dest->reg.set);
// Sort the usage list. We depend on this in future uses of this variable.
SortUsageList(instr->dest);
// If we have a preferred register, use that.
// This way we can help along the stupid X86 two opcode instructions.
bool allocated;
if (has_preferred_reg) {
// Allocate with the given preferred register. If the register is in
// the wrong set it will not be reused.
allocated = TryAllocateRegister(instr->dest, preferred_reg);
} else {
interval->free_until_set = free_until_sets_.vec_set;
// Allocate a register. This will either reserve a free one or
// spill and reuse an active one.
allocated = TryAllocateRegister(instr->dest);
}
if (!allocated) {
// Failed to allocate register -- need to spill and try again.
// We spill only those registers we aren't using.
if (!SpillOneRegister(builder, instr->dest->type)) {
// Unable to spill anything - this shouldn't happen.
XELOGE("Unable to spill any registers");
XEASSERTALWAYS();
return 1;
}
// Demand allocation.
if (!TryAllocateRegister(instr->dest)) {
// Boned.
XELOGE("Register allocation failed");
XEASSERTALWAYS();
return 1;
}
}
}
@@ -198,228 +155,266 @@ int RegisterAllocationPass::Run(HIRBuilder* builder) {
block = block->next;
}
// Now have a sorted list of intervals, minus their ending ordinals.
Intervals intervals;
intervals.unhandled = head_interval;
intervals.active = intervals.handled = NULL;
while (intervals.unhandled) {
// Get next unhandled interval.
auto current = intervals.unhandled;
intervals.unhandled = intervals.unhandled->next;
current->RemoveFromList(&intervals.unhandled);
// Check for intervals in active that are handled or inactive.
auto it = intervals.active;
while (it) {
auto next = it->next;
if (it->end_ordinal <= current->start_ordinal) {
// Move from active to handled.
it->RemoveFromList(&intervals.active);
it->AddToList(&intervals.handled);
}
it = next;
}
// Find a register for current.
if (!TryAllocateFreeReg(current, intervals)) {
// Failed, spill.
AllocateBlockedReg(builder, current, intervals);
}
if (current->value->reg.index!= -1) {
// Add current to active.
current->AddToList(&intervals.active);
}
}
return 0;
}
void RegisterAllocationPass::ComputeLastUse(Value* value) {
// TODO(benvanik): compute during construction?
// Note that this list isn't sorted (unfortunately), so we have to scan
// them all.
uint32_t max_ordinal = 0;
Value::Use* last_use = NULL;
auto use = value->use_head;
while (use) {
if (!last_use || use->instr->ordinal >= max_ordinal) {
last_use = use;
max_ordinal = use->instr->ordinal;
}
use = use->next;
}
value->last_use = last_use ? last_use->instr : NULL;
}
bool RegisterAllocationPass::TryAllocateFreeReg(
Interval* current, Intervals& intervals) {
// Reset all registers in the set to unused.
auto free_until_set = current->free_until_set;
for (uint32_t n = 0; n < free_until_set->count; n++) {
free_until_set->pos[n] = -1;
}
// Mark all active registers as used.
// TODO(benvanik): keep some kind of bitvector so that this is instant?
auto it = intervals.active;
while (it) {
if (it->free_until_set == free_until_set) {
free_until_set->pos[it->value->reg.index] = 0;
}
it = it->next;
}
uint32_t max_pos = 0;
for (uint32_t n = 0; n < free_until_set->count; n++) {
if (max_pos == -1) {
max_pos = n;
} else {
if (free_until_set->pos[n] > free_until_set->pos[max_pos]) {
max_pos = n;
void RegisterAllocationPass::DumpUsage(const char* name) {
#if 0
fprintf(stdout, "\n%s:\n", name);
for (size_t i = 0; i < XECOUNT(usage_sets_.all_sets); ++i) {
auto usage_set = usage_sets_.all_sets[i];
if (usage_set) {
fprintf(stdout, "set %s:\n", usage_set->set->name);
fprintf(stdout, " avail: %s\n", usage_set->availability.to_string().c_str());
fprintf(stdout, " upcoming uses:\n");
for (auto it = usage_set->upcoming_uses.begin();
it != usage_set->upcoming_uses.end(); ++it) {
fprintf(stdout, " v%d, used at %d\n",
it->value->ordinal,
it->use->instr->ordinal);
}
}
}
if (!free_until_set->pos[max_pos]) {
// No register available without spilling.
return false;
}
if (current->end_ordinal < free_until_set->pos[max_pos]) {
// Register available for the whole interval.
current->value->reg.set = free_until_set->set;
current->value->reg.index = max_pos;
} else {
// Register available for the first part of the interval.
// Split the interval at where it hits the next one.
//current->value->reg = max_pos;
//SplitRange(current, free_until_set->pos[max_pos]);
// TODO(benvanik): actually split -- for now we just spill.
return false;
}
return true;
fflush(stdout);
#endif
}
void RegisterAllocationPass::AllocateBlockedReg(
HIRBuilder* builder, Interval* current, Intervals& intervals) {
auto free_until_set = current->free_until_set;
// TODO(benvanik): smart heuristics.
// wimmer AllocateBlockedReg has some stuff for deciding whether to
// spill current or some other active interval - which we ignore.
// Pick a random interval. Maybe the first. Sure.
auto spill_interval = intervals.active;
Value* spill_value = NULL;
Instr* prev_use = NULL;
Instr* next_use = NULL;
while (spill_interval) {
if (spill_interval->free_until_set != free_until_set ||
spill_interval->start_ordinal == current->start_ordinal) {
// Only interested in ones of the same register set.
// We also ensure that ones at the same ordinal as us are ignored,
// which can happen with multiple local inserts/etc.
spill_interval = spill_interval->next;
continue;
void RegisterAllocationPass::PrepareBlockState() {
for (size_t i = 0; i < XECOUNT(usage_sets_.all_sets); ++i) {
auto usage_set = usage_sets_.all_sets[i];
if (usage_set) {
usage_set->availability.set();
usage_set->upcoming_uses.clear();
}
spill_value = spill_interval->value;
}
DumpUsage("PrepareBlockState");
}
// Find the uses right before/after current.
auto use = spill_value->use_head;
while (use) {
if (use->instr->ordinal != -1) {
if (use->instr->ordinal < current->start_ordinal) {
if (!prev_use || prev_use->ordinal < use->instr->ordinal) {
prev_use = use->instr;
}
} else if (use->instr->ordinal > current->start_ordinal) {
if (!next_use || next_use->ordinal > use->instr->ordinal) {
next_use = use->instr;
}
void RegisterAllocationPass::AdvanceUses(Instr* instr) {
for (size_t i = 0; i < XECOUNT(usage_sets_.all_sets); ++i) {
auto usage_set = usage_sets_.all_sets[i];
if (!usage_set) {
break;
}
auto& upcoming_uses = usage_set->upcoming_uses;
for (auto it = upcoming_uses.begin(); it != upcoming_uses.end();) {
if (!it->use) {
// No uses at all - we can remove right away.
// This comes up from instructions where the dest is never used,
// like the ATOMIC ops.
MarkRegAvailable(it->value->reg);
it = upcoming_uses.erase(it);
continue;
}
if (it->use->instr != instr) {
// Not yet at this instruction.
++it;
continue;
}
// The use is from this instruction.
if (!it->use->next) {
// Last use of the value. We can retire it now.
MarkRegAvailable(it->value->reg);
it = upcoming_uses.erase(it);
} else {
// Used again. Push back the next use.
// Note that we may be used multiple times this instruction, so
// eat those.
auto next_use = it->use->next;
while (next_use->next && next_use->instr == instr) {
next_use = next_use->next;
}
// Remove the iterator.
auto value = it->value;
it = upcoming_uses.erase(it);
upcoming_uses.emplace_back(value, next_use);
}
use = use->next;
}
if (!prev_use) {
prev_use = spill_value->def;
}
if (prev_use->next == next_use) {
// Uh, this interval is way too short.
spill_interval = spill_interval->next;
continue;
}
XEASSERT(prev_use->ordinal != -1);
XEASSERTNOTNULL(next_use);
break;
}
XEASSERT(spill_interval->free_until_set == free_until_set);
DumpUsage("AdvanceUses");
}
// Find the real last use -- paired ops may require sequences to stay
// intact. This is a bad design.
auto prev_def_tail = prev_use;
while (prev_def_tail &&
prev_def_tail->opcode->flags & OPCODE_FLAG_PAIRED_PREV) {
prev_def_tail = prev_def_tail->prev;
bool RegisterAllocationPass::IsRegInUse(const RegAssignment& reg) {
RegisterSetUsage* usage_set;
if (reg.set == usage_sets_.int_set->set) {
usage_set = usage_sets_.int_set;
} else if (reg.set == usage_sets_.float_set->set) {
usage_set = usage_sets_.float_set;
} else {
usage_set = usage_sets_.vec_set;
}
return !usage_set->availability.test(reg.index);
}
RegisterAllocationPass::RegisterSetUsage*
RegisterAllocationPass::MarkRegUsed(const RegAssignment& reg,
Value* value, Value::Use* use) {
auto usage_set = RegisterSetForValue(value);
usage_set->availability.set(reg.index, false);
usage_set->upcoming_uses.emplace_back(value, use);
DumpUsage("MarkRegUsed");
return usage_set;
}
RegisterAllocationPass::RegisterSetUsage*
RegisterAllocationPass::MarkRegAvailable(const hir::RegAssignment& reg) {
RegisterSetUsage* usage_set;
if (reg.set == usage_sets_.int_set->set) {
usage_set = usage_sets_.int_set;
} else if (reg.set == usage_sets_.float_set->set) {
usage_set = usage_sets_.float_set;
} else {
usage_set = usage_sets_.vec_set;
}
usage_set->availability.set(reg.index, true);
return usage_set;
}
bool RegisterAllocationPass::TryAllocateRegister(
Value* value, const RegAssignment& preferred_reg) {
// If the preferred register matches type and is available, use it.
auto usage_set = RegisterSetForValue(value);
if (usage_set->set == preferred_reg.set) {
// Check if available.
if (!IsRegInUse(preferred_reg)) {
// Mark as in-use and return. Best case.
MarkRegUsed(preferred_reg, value, value->use_head);
value->reg = preferred_reg;
return true;
}
}
Value* new_value;
uint32_t end_ordinal;
// Otherwise, fallback to allocating like normal.
return TryAllocateRegister(value);
}
bool RegisterAllocationPass::TryAllocateRegister(Value* value) {
// Get the set this register is in.
RegisterSetUsage* usage_set = RegisterSetForValue(value);
// Find the first free register, if any.
// We have to ensure it's a valid one (in our count).
unsigned long first_unused = 0;
bool all_used = _BitScanForward(&first_unused, usage_set->availability.to_ulong()) == 0;
if (!all_used && first_unused < usage_set->count) {
// Available! Use it!.
value->reg.set = usage_set->set;
value->reg.index = first_unused;
MarkRegUsed(value->reg, value, value->use_head);
return true;
}
// None available! Spill required.
return false;
}
bool RegisterAllocationPass::SpillOneRegister(
HIRBuilder* builder, TypeName required_type) {
// Get the set that we will be picking from.
RegisterSetUsage* usage_set;
if (required_type <= INT64_TYPE) {
usage_set = usage_sets_.int_set;
} else if (required_type <= FLOAT64_TYPE) {
usage_set = usage_sets_.float_set;
} else {
usage_set = usage_sets_.vec_set;
}
DumpUsage("SpillOneRegister (pre)");
// Pick the one with the furthest next use.
XEASSERT(!usage_set->upcoming_uses.empty());
auto furthest_usage = std::max_element(
usage_set->upcoming_uses.begin(), usage_set->upcoming_uses.end(),
RegisterUsage::Comparer());
Value* spill_value = furthest_usage->value;
Value::Use* prev_use = furthest_usage->use->prev;
Value::Use* next_use = furthest_usage->use;
XEASSERTNOTNULL(next_use);
usage_set->upcoming_uses.erase(furthest_usage);
DumpUsage("SpillOneRegister (post)");
const auto reg = spill_value->reg;
// We know the spill_value use list is sorted, so we can cut it right now.
// This makes it easier down below.
auto new_head_use = next_use;
// Allocate local.
if (spill_value->local_slot) {
// Value is already assigned a slot, so load from that.
// We can then split the interval right after the previous use to
// before the next use.
// Update the last use of the spilled interval/value.
end_ordinal = spill_interval->end_ordinal;
spill_interval->end_ordinal = current->start_ordinal;//prev_def_tail->ordinal;
XEASSERT(end_ordinal != -1);
XEASSERT(spill_interval->end_ordinal != -1);
// Insert a load right before the next use.
new_value = builder->LoadLocal(spill_value->local_slot);
builder->last_instr()->MoveBefore(next_use);
// Update last use info.
new_value->last_use = spill_value->last_use;
spill_value->last_use = prev_use;
// Value is already assigned a slot. Since we allocate in order and this is
// all SSA we know the stored value will be exactly what we want. Yay,
// we can prevent the redundant store!
// In fact, we may even want to pin this spilled value so that we always
// use the spilled value and prevent the need for more locals.
} else {
// Allocate a local slot.
spill_value->local_slot = builder->AllocLocal(spill_value->type);
// Insert a spill right after the def.
// Add store.
builder->StoreLocal(spill_value->local_slot, spill_value);
auto spill_store = builder->last_instr();
spill_store->MoveBefore(prev_def_tail->next);
auto spill_store_use = spill_store->src2_use;
XEASSERTNULL(spill_store_use->prev);
if (prev_use && prev_use->instr->opcode->flags & OPCODE_FLAG_PAIRED_PREV) {
// Instruction is paired. This is bad. We will insert the spill after the
// paired instruction.
XEASSERTNOTNULL(prev_use->instr->next);
spill_store->MoveBefore(prev_use->instr->next);
// Update last use of spilled interval/value.
end_ordinal = spill_interval->end_ordinal;
spill_interval->end_ordinal = current->start_ordinal;//prev_def_tail->ordinal;
XEASSERT(end_ordinal != -1);
XEASSERT(spill_interval->end_ordinal != -1);
// Update last use.
spill_value->last_use = spill_store;
} else if (prev_use) {
// We insert the store immediately before the previous use.
// If we were smarter we could then re-run allocation and reuse the register
// once dropped.
spill_store->MoveBefore(prev_use->instr);
// Insert a load right before the next use.
new_value = builder->LoadLocal(spill_value->local_slot);
builder->last_instr()->MoveBefore(next_use);
// Update last use.
spill_value->last_use = prev_use->instr;
} else {
// This is the first use, so the only thing we have is the define.
// Move the store to right after that.
spill_store->MoveBefore(spill_value->def->next);
// Update last use info.
new_value->last_use = spill_value->last_use;
spill_value->last_use = spill_store;
// Update last use.
spill_value->last_use = spill_store;
}
}
// Reuse the same local slot. Hooray SSA.
#if ASSERT_NO_CYCLES
builder->AssertNoCycles();
spill_value->def->block->AssertNoCycles();
#endif // ASSERT_NO_CYCLES
// Add load.
// Inserted immediately before the next use. Since by definition the next
// use is after the instruction requesting the spill we know we haven't
// done allocation for that code yet and can let that be handled
// automatically when we get to it.
auto new_value = builder->LoadLocal(spill_value->local_slot);
auto spill_load = builder->last_instr();
spill_load->MoveBefore(next_use->instr);
// Note: implicit first use added.
#if ASSERT_NO_CYCLES
builder->AssertNoCycles();
spill_value->def->block->AssertNoCycles();
#endif // ASSERT_NO_CYCLES
// Set the local slot of the new value to our existing one. This way we will
// reuse that same memory if needed.
new_value->local_slot = spill_value->local_slot;
// Rename all future uses to that loaded value.
auto use = spill_value->use_head;
while (use) {
// TODO(benvanik): keep use list sorted so we don't have to do this.
if (use->instr->ordinal <= spill_interval->end_ordinal ||
use->instr->ordinal == -1) {
use = use->next;
continue;
}
auto next = use->next;
auto instr = use->instr;
// Rename all future uses of the SSA value to the new value as loaded
// from the local.
// We can quickly do this by walking the use list. Because the list is
// already sorted we know we are going to end up with a sorted list.
auto walk_use = new_head_use;
auto new_use_tail = walk_use;
while (walk_use) {
auto next_walk_use = walk_use->next;
auto instr = walk_use->instr;
uint32_t signature = instr->opcode->signature;
if (GET_OPCODE_SIG_TYPE_SRC1(signature) == OPCODE_SIG_TYPE_V) {
if (instr->src1.value == spill_value) {
@@ -436,36 +431,107 @@ void RegisterAllocationPass::AllocateBlockedReg(
instr->set_src3(new_value);
}
}
use = next;
walk_use = next_walk_use;
if (walk_use) {
new_use_tail = walk_use;
}
}
new_value->last_use = new_use_tail->instr;
// Create new interval.
auto arena = scratch_arena();
auto new_interval = arena->Alloc<Interval>();
new_interval->start_ordinal = new_value->def->ordinal;
new_interval->end_ordinal = end_ordinal;
new_interval->value = new_value;
new_interval->next = NULL;
new_interval->prev = NULL;
if (new_value->type <= INT64_TYPE) {
new_interval->free_until_set = free_until_sets_.int_set;
} else if (new_value->type <= FLOAT64_TYPE) {
new_interval->free_until_set = free_until_sets_.float_set;
} else {
new_interval->free_until_set = free_until_sets_.vec_set;
}
// Update tracking.
MarkRegAvailable(reg);
// Remove the old interval from the active list, as it's been spilled.
spill_interval->RemoveFromList(&intervals.active);
spill_interval->AddToList(&intervals.handled);
// Insert interval into the right place in the list.
// We know it's ahead of us.
new_interval->InsertIntoList(&intervals.unhandled);
// TODO(benvanik): use the register we just freed?
//current->value->reg.set = free_until_set->set;
//current->value->reg.index = spill_interval->value->reg.index;
bool allocated = TryAllocateFreeReg(current, intervals);
XEASSERTTRUE(allocated);
return true;
}
RegisterAllocationPass::RegisterSetUsage*
RegisterAllocationPass::RegisterSetForValue(
const Value* value) {
if (value->type <= INT64_TYPE) {
return usage_sets_.int_set;
} else if (value->type <= FLOAT64_TYPE) {
return usage_sets_.float_set;
} else {
return usage_sets_.vec_set;
}
}
namespace {
int CompareValueUse(const Value::Use* a, const Value::Use* b) {
return a->instr->ordinal - b->instr->ordinal;
}
} // namespace
void RegisterAllocationPass::SortUsageList(Value* value) {
// Modified in-place linked list sort from:
// http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.c
if (!value->use_head) {
return;
}
Value::Use* head = value->use_head;
Value::Use* tail = nullptr;
int insize = 1;
while (true) {
auto p = head;
head = nullptr;
tail = nullptr;
// count number of merges we do in this pass
int nmerges = 0;
while (p) {
// there exists a merge to be done
nmerges++;
// step 'insize' places along from p
auto q = p;
int psize = 0;
for (int i = 0; i < insize; i++) {
psize++;
q = q->next;
if (!q) break;
}
// if q hasn't fallen off end, we have two lists to merge
int qsize = insize;
// now we have two lists; merge them
while (psize > 0 || (qsize > 0 && q)) {
// decide whether next element of merge comes from p or q
Value::Use* e = nullptr;
if (psize == 0) {
// p is empty; e must come from q
e = q; q = q->next; qsize--;
} else if (qsize == 0 || !q) {
// q is empty; e must come from p
e = p; p = p->next; psize--;
} else if (CompareValueUse(p, q) <= 0) {
// First element of p is lower (or same); e must come from p
e = p; p = p->next; psize--;
} else {
// First element of q is lower; e must come from q
e = q; q = q->next; qsize--;
}
// add the next element to the merged list
if (tail) {
tail->next = e;
} else {
head = e;
}
// Maintain reverse pointers in a doubly linked list.
e->prev = tail;
tail = e;
}
// now p has stepped 'insize' places along, and q has too
p = q;
}
if (tail) {
tail->next = nullptr;
}
// If we have done only one merge, we're finished
if (nmerges <= 1) {
// allow for nmerges==0, the empty list case
break;
}
// Otherwise repeat, merging lists twice the size
insize *= 2;
}
value->use_head = head;
value->last_use = tail->instr;
}

View File

@@ -10,6 +10,10 @@
#ifndef ALLOY_COMPILER_PASSES_REGISTER_ALLOCATION_PASS_H_
#define ALLOY_COMPILER_PASSES_REGISTER_ALLOCATION_PASS_H_
#include <algorithm>
#include <bitset>
#include <vector>
#include <alloy/backend/machine_info.h>
#include <alloy/compiler/compiler_pass.h>
@@ -27,28 +31,53 @@ public:
virtual int Run(hir::HIRBuilder* builder);
private:
struct Interval;
struct Intervals;
void ComputeLastUse(hir::Value* value);
bool TryAllocateFreeReg(Interval* current, Intervals& intervals);
void AllocateBlockedReg(hir::HIRBuilder* builder,
Interval* current, Intervals& intervals);
// TODO(benvanik): rewrite all this set shit -- too much indirection, the
// complexity is not needed.
struct RegisterUsage {
hir::Value* value;
hir::Value::Use* use;
RegisterUsage() : value(nullptr), use(nullptr) {}
RegisterUsage(hir::Value* value_, hir::Value::Use* use_)
: value(value_), use(use_) {}
struct Comparer : std::binary_function<RegisterUsage, RegisterUsage, bool> {
bool operator()(const RegisterUsage& a, const RegisterUsage& b) const {
return a.use->instr->ordinal < b.use->instr->ordinal;
}
};
};
struct RegisterSetUsage {
const backend::MachineInfo::RegisterSet* set = nullptr;
uint32_t count = 0;
std::bitset<32> availability = 0;
// TODO(benvanik): another data type.
std::vector<RegisterUsage> upcoming_uses;
};
void DumpUsage(const char* name);
void PrepareBlockState();
void AdvanceUses(hir::Instr* instr);
bool IsRegInUse(const hir::RegAssignment& reg);
RegisterSetUsage* MarkRegUsed(const hir::RegAssignment& reg,
hir::Value* value, hir::Value::Use* use);
RegisterSetUsage* MarkRegAvailable(const hir::RegAssignment& reg);
bool TryAllocateRegister(hir::Value* value,
const hir::RegAssignment& preferred_reg);
bool TryAllocateRegister(hir::Value* value);
bool SpillOneRegister(hir::HIRBuilder* builder, hir::TypeName required_type);
RegisterSetUsage* RegisterSetForValue(const hir::Value* value);
void SortUsageList(hir::Value* value);
private:
const backend::MachineInfo* machine_info_;
struct RegisterFreeUntilSet {
uint32_t count;
uint32_t pos[32];
const backend::MachineInfo::RegisterSet* set;
};
struct RegisterFreeUntilSets {
RegisterFreeUntilSet* int_set;
RegisterFreeUntilSet* float_set;
RegisterFreeUntilSet* vec_set;
RegisterFreeUntilSet* all_sets[3];
};
RegisterFreeUntilSets free_until_sets_;
struct {
RegisterSetUsage* int_set = nullptr;
RegisterSetUsage* float_set = nullptr;
RegisterSetUsage* vec_set = nullptr;
RegisterSetUsage* all_sets[3];
} usage_sets_;
};

View File

@@ -88,12 +88,12 @@ int ValidationPass::ValidateInstruction(Block* block, Instr* instr) {
}
int ValidationPass::ValidateValue(Block* block, Instr* instr, Value* value) {
if (value->def) {
/*auto def = value->def;
XEASSERT(def->block == block);
if (def->block != block) {
return 1;
}*/
}
//if (value->def) {
// auto def = value->def;
// XEASSERT(def->block == block);
// if (def->block != block) {
// return 1;
// }
//}
return 0;
}