Basic ringbuffer worker. Super hacky, not yet writing back to CPU.

This commit is contained in:
Ben Vanik
2013-06-01 01:13:30 -07:00
parent 3667821be3
commit 5b0fa8f17e
9 changed files with 270 additions and 29 deletions

View File

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_RING_BUFFER_WORKER_H_
#define XENIA_GPU_RING_BUFFER_WORKER_H_
#include <xenia/core.h>
namespace xe {
namespace gpu {
class RingBufferWorker {
public:
RingBufferWorker(xe_memory_ref memory);
virtual ~RingBufferWorker();
xe_memory_ref memory();
void Initialize(uint32_t ptr, uint32_t page_count);
void UpdateWritePointer(uint32_t value);
protected:
static void ThreadStartThunk(RingBufferWorker* this_ptr) {
this_ptr->ThreadStart();
}
void ThreadStart();
protected:
xe_memory_ref memory_;
xe_thread_ref thread_;
bool running_;
HANDLE read_ptr_index_event_;
HANDLE write_ptr_index_event_;
uint32_t primary_buffer_ptr_;
uint32_t primary_buffer_size_;
uint32_t secondary_buffer_ptr_;
uint32_t secondary_buffer_size_;
uint32_t read_ptr_index_;
uint32_t write_ptr_index_;
};
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_RING_BUFFER_WORKER_H_