GLSL shaders translating (modulo texture fetches).
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@@ -48,7 +48,7 @@ void StringBuffer::AppendVarargs(const char* format, va_list args) {
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auto offset = buffer_.size();
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Grow(length + 1);
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buffer_.resize(buffer_.size() + length);
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vsnprintf(buffer_.data() + offset, buffer_.capacity() - 1, format, args);
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vsnprintf(buffer_.data() + offset, buffer_.capacity(), format, args);
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buffer_[buffer_.size()] = 0;
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}
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@@ -62,7 +62,7 @@ void StringBuffer::AppendBytes(const uint8_t* buffer, size_t length) {
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const char* StringBuffer::GetString() const { return buffer_.data(); }
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std::string StringBuffer::to_string() { return std::string(buffer_.data()); }
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std::string StringBuffer::to_string() { return std::string(buffer_.data(), buffer_.size()); }
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char* StringBuffer::ToString() { return strdup(buffer_.data()); }
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