GLSL shaders translating (modulo texture fetches).
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@@ -1661,15 +1661,6 @@ bool CommandProcessor::UpdateRenderTargets(DrawCommand* draw_command) {
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// TODO(benvanik): do we want this on READ too?
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, cached_framebuffer->framebuffer);
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// TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST
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// Pretend we are drawing.
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// glEnable(GL_SCISSOR_TEST);
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// glScissor(100, 100, 100, 100);
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// float red[] = {rand() / (float)RAND_MAX, 0, 0, 1.0f};
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// glClearNamedFramebufferfv(active_framebuffer_->framebuffer, GL_COLOR, 0,
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// red);
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// glDisable(GL_SCISSOR_TEST);
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return true;
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}
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@@ -1691,8 +1682,7 @@ bool CommandProcessor::UpdateShaders(DrawCommand* draw_command) {
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}
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if (!active_pixel_shader_->has_prepared()) {
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if (!active_pixel_shader_->PreparePixelShader(program_cntl,
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active_vertex_shader_)) {
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if (!active_pixel_shader_->PreparePixelShader(program_cntl)) {
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XELOGE("Unable to prepare pixel shader");
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return false;
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}
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