GLSL shaders translating (modulo texture fetches).
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@@ -11,6 +11,7 @@
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#define XENIA_GPU_SHADER_H_
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#include <string>
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#include <vector>
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#include <xenia/gpu/ucode.h>
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#include <xenia/gpu/xenos.h>
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@@ -29,6 +30,7 @@ class Shader {
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const std::string& translated_disassembly() const {
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return translated_disassembly_;
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}
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const std::vector<uint8_t> translated_binary() { return translated_binary_; }
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const uint32_t* data() const { return data_.data(); }
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@@ -93,6 +95,7 @@ class Shader {
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std::string ucode_disassembly_;
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std::string translated_disassembly_;
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std::vector<uint8_t> translated_binary_;
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std::string error_log_;
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AllocCounts alloc_counts_;
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