GLSL shaders translating (modulo texture fetches).

This commit is contained in:
Ben Vanik
2014-12-27 16:30:54 -08:00
parent 58cff84550
commit 5b2672a1b8
7 changed files with 173 additions and 258 deletions

View File

@@ -11,6 +11,7 @@
#define XENIA_GPU_SHADER_H_
#include <string>
#include <vector>
#include <xenia/gpu/ucode.h>
#include <xenia/gpu/xenos.h>
@@ -29,6 +30,7 @@ class Shader {
const std::string& translated_disassembly() const {
return translated_disassembly_;
}
const std::vector<uint8_t> translated_binary() { return translated_binary_; }
const uint32_t* data() const { return data_.data(); }
@@ -93,6 +95,7 @@ class Shader {
std::string ucode_disassembly_;
std::string translated_disassembly_;
std::vector<uint8_t> translated_binary_;
std::string error_log_;
AllocCounts alloc_counts_;