Moving around some math macros.
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@@ -9,13 +9,14 @@
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#include <xenia/common.h>
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#include <xenia/core.h>
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#include <xenia/xbox.h>
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#include <xenia/core/hash.h>
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#include <xenia/kernel/async_request.h>
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#include <xenia/kernel/kernel_state.h>
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#include <xenia/kernel/xboxkrnl_private.h>
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#include <xenia/kernel/objects/xevent.h>
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#include <xenia/kernel/objects/xfile.h>
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#include <xenia/kernel/util/shim_utils.h>
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#include <xenia/xbox.h>
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namespace xe {
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@@ -7,6 +7,7 @@
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******************************************************************************
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*/
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#include <poly/math.h>
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#include <xenia/common.h>
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#include <xenia/core.h>
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#include <xenia/xbox.h>
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@@ -251,8 +252,8 @@ SHIM_CALL MmAllocatePhysicalMemoryEx_shim(
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}
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// Round up the region size and alignment to the next page.
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uint32_t adjusted_size = XEROUNDUP(region_size, page_size);
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uint32_t adjusted_alignment = XEROUNDUP(alignment, page_size);
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uint32_t adjusted_size = poly::round_up(region_size, page_size);
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uint32_t adjusted_alignment = poly::round_up(alignment, page_size);
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// Callers can pick an address to allocate with min_addr_range/max_addr_range
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// and the memory must be allocated there. I haven't seen a game do this,
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@@ -433,7 +434,7 @@ SHIM_CALL ExAllocatePoolTypeWithTag_shim(
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uint32_t alignment = 8;
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uint32_t adjusted_size = size;
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if (adjusted_size < 4 * 1024) {
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adjusted_size = XEROUNDUP(adjusted_size, 4 * 1024);
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adjusted_size = poly::round_up(adjusted_size, 4 * 1024);
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} else {
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alignment = 4 * 1024;
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}
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