Adding --max_draw_elements to make debugging easier for now.
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@@ -19,6 +19,9 @@ DEFINE_bool(trace_ring_buffer, false, "Trace GPU ring buffer packets.");
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DEFINE_string(dump_shaders, "",
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"Path to write GPU shaders to as they are compiled.");
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DEFINE_uint64(max_draw_elements, 0,
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"Maximum element count; anything over this is ignored.");
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#include <xenia/gpu/nop/nop_gpu.h>
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std::unique_ptr<GraphicsSystem> xe::gpu::CreateNop(Emulator* emulator) {
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return xe::gpu::nop::Create(emulator);
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