[D3D12] Non-indexed triangle fans and resource creation refactoring
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@@ -17,6 +17,9 @@ namespace ui {
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namespace d3d12 {
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namespace util {
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const D3D12_HEAP_PROPERTIES kHeapPropertiesDefault = {D3D12_HEAP_TYPE_DEFAULT};
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const D3D12_HEAP_PROPERTIES kHeapPropertiesUpload = {D3D12_HEAP_TYPE_UPLOAD};
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ID3D12RootSignature* CreateRootSignature(
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ID3D12Device* device, const D3D12_ROOT_SIGNATURE_DESC& desc) {
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ID3DBlob* blob;
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