C++17ification.

C++17ification!

- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
  std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
This commit is contained in:
gibbed
2020-03-02 09:37:11 -06:00
committed by Rick Gibbed
parent 114cea6fb7
commit 5bf0b34445
220 changed files with 4944 additions and 4294 deletions

View File

@@ -1,18 +1,26 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "config.h"
#include "cpptoml/include/cpptoml.h"
#include "third_party/cpptoml/include/cpptoml.h"
#include "third_party/fmt/include/fmt/format.h"
#include "xenia/base/cvar.h"
#include "xenia/base/filesystem.h"
#include "xenia/base/logging.h"
#include "xenia/base/string.h"
std::shared_ptr<cpptoml::table> ParseFile(const std::wstring& filename) {
#if XE_PLATFORM_WIN32
std::shared_ptr<cpptoml::table> ParseFile(
const std::filesystem::path& filename) {
std::ifstream file(filename);
#else
std::ifstream file(xe::to_string(filename));
#endif
if (!file.is_open()) {
throw cpptoml::parse_exception(xe::to_string(filename) +
throw cpptoml::parse_exception(xe::path_to_utf8(filename) +
" could not be opened for parsing");
}
cpptoml::parser p(file);
@@ -21,10 +29,10 @@ std::shared_ptr<cpptoml::table> ParseFile(const std::wstring& filename) {
CmdVar(config, "", "Specifies the target config to load.");
namespace config {
std::wstring config_name = L"xenia.config.toml";
std::wstring config_folder;
std::wstring config_path;
std::wstring game_config_suffix = L".config.toml";
std::string config_name = "xenia.config.toml";
std::filesystem::path config_folder;
std::filesystem::path config_path;
std::string game_config_suffix = ".config.toml";
bool sortCvar(cvar::IConfigVar* a, cvar::IConfigVar* b) {
if (a->category() < b->category()) return true;
@@ -33,17 +41,18 @@ bool sortCvar(cvar::IConfigVar* a, cvar::IConfigVar* b) {
return false;
}
std::shared_ptr<cpptoml::table> ParseConfig(const std::wstring& config_path) {
std::shared_ptr<cpptoml::table> ParseConfig(
const std::filesystem::path& config_path) {
try {
return ParseFile(config_path);
} catch (cpptoml::parse_exception e) {
xe::FatalError(L"Failed to parse config file '%s':\n\n%s",
config_path.c_str(), xe::to_wstring(e.what()).c_str());
xe::FatalError(fmt::format("Failed to parse config file '{}':\n\n{}",
xe::path_to_utf8(config_path), e.what()));
return nullptr;
}
}
void ReadConfig(const std::wstring& file_path) {
void ReadConfig(const std::filesystem::path& file_path) {
const auto config = ParseConfig(file_path);
for (auto& it : *cvar::ConfigVars) {
auto config_var = static_cast<cvar::IConfigVar*>(it.second);
@@ -52,10 +61,10 @@ void ReadConfig(const std::wstring& file_path) {
config_var->LoadConfigValue(config->get_qualified(config_key));
}
}
XELOGI("Loaded config: %S", file_path.c_str());
XELOGI("Loaded config: %s", xe::path_to_utf8(file_path).c_str());
}
void ReadGameConfig(std::wstring file_path) {
void ReadGameConfig(const std::filesystem::path& file_path) {
const auto config = ParseConfig(file_path);
for (auto& it : *cvar::ConfigVars) {
auto config_var = static_cast<cvar::IConfigVar*>(it.second);
@@ -64,7 +73,7 @@ void ReadGameConfig(std::wstring file_path) {
config_var->LoadGameConfigValue(config->get_qualified(config_key));
}
}
XELOGI("Loaded game config: %S", file_path.c_str());
XELOGI("Loaded game config: %s", xe::path_to_utf8(file_path).c_str());
}
void SaveConfig() {
@@ -84,31 +93,29 @@ void SaveConfig() {
output << std::endl;
}
last_category = config_var->category();
output << xe::format_string("[%s]\n", last_category.c_str());
output << fmt::format("[{}]\n", last_category);
}
auto value = config_var->config_value();
if (value.find('\n') == std::string::npos) {
if (xe::utf8::find_any_of(value, "\n") == std::string_view::npos) {
output << std::left << std::setw(40) << std::setfill(' ')
<< xe::format_string("%s = %s", config_var->name().c_str(),
config_var->config_value().c_str());
<< fmt::format("{} = {}", config_var->name(),
config_var->config_value());
} else {
auto lines = xe::split_string(value, "\n");
auto lines = xe::utf8::split(value, "\n");
auto first_it = lines.cbegin();
output << xe::format_string("%s = %s\n", config_var->name().c_str(),
(*first_it).c_str());
output << fmt::format("{} = {}\n", config_var->name(), *first_it);
auto last_it = std::prev(lines.cend());
for (auto it = std::next(first_it); it != last_it; ++it) {
output << (*it).c_str() << "\n";
output << *it << "\n";
}
output << std::left << std::setw(40) << std::setfill(' ')
<< (*last_it).c_str();
output << std::left << std::setw(40) << std::setfill(' ') << *last_it;
}
output << xe::format_string("\t# %s\n", config_var->description().c_str());
output << fmt::format("\t# {}\n", config_var->description());
}
if (xe::filesystem::PathExists(config_path)) {
std::ifstream existingConfigStream(xe::to_string(config_path).c_str());
std::ifstream existingConfigStream(config_path);
const std::string existingConfig(
(std::istreambuf_iterator<char>(existingConfigStream)),
std::istreambuf_iterator<char>());
@@ -119,20 +126,16 @@ void SaveConfig() {
// save the config file
xe::filesystem::CreateParentFolder(config_path);
std::ofstream file;
#if XE_PLATFORM_WIN32
file.open(config_path, std::ios::out | std::ios::trunc);
#else
file.open(xe::to_string(config_path), std::ios::out | std::ios::trunc);
#endif
file << output.str();
file.close();
}
void SetupConfig(const std::wstring& config_folder) {
void SetupConfig(const std::filesystem::path& config_folder) {
config::config_folder = config_folder;
// check if the user specified a specific config to load
if (!cvars::config.empty()) {
config_path = xe::to_wstring(cvars::config);
config_path = xe::to_path(cvars::config);
if (xe::filesystem::PathExists(config_path)) {
ReadConfig(config_path);
return;
@@ -141,7 +144,7 @@ void SetupConfig(const std::wstring& config_folder) {
// if the user specified a --config argument, but the file doesn't exist,
// let's also load the default config
if (!config_folder.empty()) {
config_path = xe::join_paths(config_folder, config_name);
config_path = config_folder / config_name;
if (xe::filesystem::PathExists(config_path)) {
ReadConfig(config_path);
}
@@ -151,9 +154,10 @@ void SetupConfig(const std::wstring& config_folder) {
}
}
void LoadGameConfig(const std::wstring& title_id) {
const auto game_config_path = xe::join_paths(
xe::join_paths(config_folder, L"config"), title_id + game_config_suffix);
void LoadGameConfig(const std::string_view title_id) {
const auto game_config_folder = config_folder / "config";
const auto game_config_path =
game_config_folder / (std::string(title_id) + game_config_suffix);
if (xe::filesystem::PathExists(game_config_path)) {
ReadGameConfig(game_config_path);
}