C++17ification.

C++17ification!

- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
  std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
This commit is contained in:
gibbed
2020-03-02 09:37:11 -06:00
committed by Rick Gibbed
parent 114cea6fb7
commit 5bf0b34445
220 changed files with 4944 additions and 4294 deletions

View File

@@ -2,7 +2,7 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2018 Ben Vanik. All rights reserved. *
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
@@ -85,12 +85,14 @@ void D3D12CommandProcessor::ClearCaches() {
}
void D3D12CommandProcessor::InitializeShaderStorage(
const std::wstring& storage_root, uint32_t title_id, bool blocking) {
const std::filesystem::path& storage_root, uint32_t title_id,
bool blocking) {
CommandProcessor::InitializeShaderStorage(storage_root, title_id, blocking);
pipeline_cache_->InitializeShaderStorage(storage_root, title_id, blocking);
}
void D3D12CommandProcessor::RequestFrameTrace(const std::wstring& root_path) {
void D3D12CommandProcessor::RequestFrameTrace(
const std::filesystem::path& root_path) {
// Capture with PIX if attached.
if (GetD3D12Context()->GetD3D12Provider()->GetGraphicsAnalysis() != nullptr) {
pix_capture_requested_.store(true, std::memory_order_relaxed);
@@ -668,16 +670,16 @@ void D3D12CommandProcessor::SetExternalGraphicsPipeline(
}
}
std::wstring D3D12CommandProcessor::GetWindowTitleText() const {
std::string D3D12CommandProcessor::GetWindowTitleText() const {
if (IsROVUsedForEDRAM()) {
// Currently scaling is only supported with ROV.
if (texture_cache_ != nullptr && texture_cache_->IsResolutionScale2X()) {
return L"Direct3D 12 - ROV 2x";
return "Direct3D 12 - ROV 2x";
} else {
return L"Direct3D 12 - ROV";
return "Direct3D 12 - ROV";
}
} else {
return L"Direct3D 12 - RTV/DSV";
return "Direct3D 12 - RTV/DSV";
}
}