C++17ification.

C++17ification!

- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
  std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
This commit is contained in:
gibbed
2020-03-02 09:37:11 -06:00
committed by Rick Gibbed
parent 114cea6fb7
commit 5bf0b34445
220 changed files with 4944 additions and 4294 deletions

View File

@@ -2,7 +2,7 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2018 Ben Vanik. All rights reserved. *
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
@@ -43,10 +43,10 @@ class D3D12CommandProcessor : public CommandProcessor {
void ClearCaches() override;
void InitializeShaderStorage(const std::wstring& storage_root,
void InitializeShaderStorage(const std::filesystem::path& storage_root,
uint32_t title_id, bool blocking) override;
void RequestFrameTrace(const std::wstring& root_path) override;
void RequestFrameTrace(const std::filesystem::path& root_path) override;
void TracePlaybackWroteMemory(uint32_t base_ptr, uint32_t length) override;
@@ -154,7 +154,7 @@ class D3D12CommandProcessor : public CommandProcessor {
bool changing_stencil_ref = false);
// Returns the text to display in the GPU backend name in the window title.
std::wstring GetWindowTitleText() const;
std::string GetWindowTitleText() const;
std::unique_ptr<xe::ui::RawImage> Capture();