C++17ification.
C++17ification! - Filesystem interaction now uses std::filesystem::path. - Usage of const char*, std::string have been changed to std::string_view where appropriate. - Usage of printf-style functions changed to use fmt.
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2018 Ben Vanik. All rights reserved. *
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -43,10 +43,10 @@ class D3D12CommandProcessor : public CommandProcessor {
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void ClearCaches() override;
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void InitializeShaderStorage(const std::wstring& storage_root,
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void InitializeShaderStorage(const std::filesystem::path& storage_root,
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uint32_t title_id, bool blocking) override;
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void RequestFrameTrace(const std::wstring& root_path) override;
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void RequestFrameTrace(const std::filesystem::path& root_path) override;
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void TracePlaybackWroteMemory(uint32_t base_ptr, uint32_t length) override;
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@@ -154,7 +154,7 @@ class D3D12CommandProcessor : public CommandProcessor {
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bool changing_stencil_ref = false);
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// Returns the text to display in the GPU backend name in the window title.
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std::wstring GetWindowTitleText() const;
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std::string GetWindowTitleText() const;
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std::unique_ptr<xe::ui::RawImage> Capture();
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