C++17ification.
C++17ification! - Filesystem interaction now uses std::filesystem::path. - Usage of const char*, std::string have been changed to std::string_view where appropriate. - Usage of printf-style functions changed to use fmt.
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@@ -2,21 +2,20 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2018 Ben Vanik. All rights reserved. *
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/gpu/dxbc_shader_translator.h"
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#include <algorithm>
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#include <memory>
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#include <sstream>
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#include "third_party/dxbc/d3d12TokenizedProgramFormat.hpp"
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#include "third_party/fmt/include/fmt/format.h"
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#include "xenia/base/assert.h"
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#include "xenia/base/string.h"
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#include "xenia/gpu/dxbc_shader_translator.h"
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namespace xe {
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namespace gpu {
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@@ -791,9 +790,8 @@ uint32_t DxbcShaderTranslator::FindOrAddTextureSRV(uint32_t fetch_constant,
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default:
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dimension_name = "2d";
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}
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new_texture_srv.name =
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xe::format_string("xe_texture%u_%s_%c", fetch_constant, dimension_name,
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is_signed ? 's' : 'u');
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new_texture_srv.name = fmt::format("xe_texture{}_{}_{}", fetch_constant,
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dimension_name, is_signed ? 's' : 'u');
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uint32_t srv_register = 1 + uint32_t(texture_srvs_.size());
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texture_srvs_.emplace_back(std::move(new_texture_srv));
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return srv_register;
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