C++17ification.
C++17ification! - Filesystem interaction now uses std::filesystem::path. - Usage of const char*, std::string have been changed to std::string_view where appropriate. - Usage of printf-style functions changed to use fmt.
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -275,8 +275,9 @@ void GraphicsSystem::ClearCaches() {
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[&]() { command_processor_->ClearCaches(); });
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}
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void GraphicsSystem::InitializeShaderStorage(const std::wstring& storage_root,
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uint32_t title_id, bool blocking) {
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void GraphicsSystem::InitializeShaderStorage(
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const std::filesystem::path& storage_root, uint32_t title_id,
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bool blocking) {
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if (!cvars::store_shaders) {
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return;
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}
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@@ -304,12 +305,11 @@ void GraphicsSystem::InitializeShaderStorage(const std::wstring& storage_root,
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}
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void GraphicsSystem::RequestFrameTrace() {
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command_processor_->RequestFrameTrace(
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xe::to_wstring(cvars::trace_gpu_prefix));
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command_processor_->RequestFrameTrace(cvars::trace_gpu_prefix);
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}
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void GraphicsSystem::BeginTracing() {
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command_processor_->BeginTracing(xe::to_wstring(cvars::trace_gpu_prefix));
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command_processor_->BeginTracing(cvars::trace_gpu_prefix);
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}
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void GraphicsSystem::EndTracing() { command_processor_->EndTracing(); }
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