C++17ification.

C++17ification!

- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
  std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
This commit is contained in:
gibbed
2020-03-02 09:37:11 -06:00
committed by Rick Gibbed
parent 114cea6fb7
commit 5bf0b34445
220 changed files with 4944 additions and 4294 deletions

View File

@@ -2,7 +2,7 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
@@ -12,6 +12,7 @@
#include <cinttypes>
#include <cstring>
#include "third_party/fmt/include/fmt/format.h"
#include "xenia/base/filesystem.h"
#include "xenia/base/math.h"
#include "xenia/base/memory.h"
@@ -40,30 +41,32 @@ std::string Shader::GetTranslatedBinaryString() const {
return result;
}
std::pair<std::string, std::string> Shader::Dump(const std::string& base_path,
const char* path_prefix) {
std::pair<std::filesystem::path, std::filesystem::path> Shader::Dump(
const std::filesystem::path& base_path, const char* path_prefix) {
// Ensure target path exists.
auto target_path = xe::to_wstring(base_path);
auto target_path = base_path;
if (!target_path.empty()) {
target_path = xe::to_absolute_path(target_path);
target_path = std::filesystem::absolute(target_path);
xe::filesystem::CreateFolder(target_path);
}
const std::string file_name_no_extension =
xe::format_string("%s/shader_%s_%.16" PRIX64, base_path.c_str(),
path_prefix, ucode_data_hash_);
std::string txt_file_name, bin_file_name;
auto base_name =
fmt::format("shader_{}_{:016X}", path_prefix, ucode_data_hash_);
std::string txt_name, bin_name;
if (shader_type_ == ShaderType::kVertex) {
txt_file_name = file_name_no_extension + ".vert";
bin_file_name = file_name_no_extension + ".bin.vert";
txt_name = base_name + ".vert";
bin_name = base_name + ".bin.vert";
} else {
txt_file_name = file_name_no_extension + ".frag";
bin_file_name = file_name_no_extension + ".bin.frag";
txt_name = base_name + ".frag";
bin_name = base_name + ".bin.frag";
}
FILE* f = fopen(txt_file_name.c_str(), "wb");
std::filesystem::path txt_path, bin_path;
txt_path = base_path / txt_name;
bin_path = base_path / bin_name;
FILE* f = filesystem::OpenFile(txt_path, "wb");
if (f) {
fwrite(translated_binary_.data(), 1, translated_binary_.size(), f);
fprintf(f, "\n\n");
@@ -81,13 +84,13 @@ std::pair<std::string, std::string> Shader::Dump(const std::string& base_path,
fclose(f);
}
f = fopen(bin_file_name.c_str(), "wb");
f = filesystem::OpenFile(bin_path, "wb");
if (f) {
fwrite(ucode_data_.data(), 4, ucode_data_.size(), f);
fclose(f);
}
return {std::move(txt_file_name), std::move(bin_file_name)};
return {std::move(txt_path), std::move(bin_path)};
}
} // namespace gpu