C++17ification.
C++17ification! - Filesystem interaction now uses std::filesystem::path. - Usage of const char*, std::string have been changed to std::string_view where appropriate. - Usage of printf-style functions changed to use fmt.
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2017 Ben Vanik. All rights reserved. *
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -15,6 +15,7 @@
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#include <cstring>
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#include <vector>
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#include "third_party/fmt/include/fmt/format.h"
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#include "xenia/base/cvar.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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@@ -232,9 +233,9 @@ void SpirvShaderTranslator::StartTranslation() {
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// Create 3 texture types, all aliased on the same binding
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for (int i = 0; i < 3; i++) {
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tex_[i] = b.createVariable(
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spv::StorageClass::StorageClassUniformConstant, tex_a_t[i],
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xe::format_string("textures%dD", i + 2).c_str());
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tex_[i] = b.createVariable(spv::StorageClass::StorageClassUniformConstant,
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tex_a_t[i],
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fmt::format("textures{}D", i + 2).c_str());
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b.addDecoration(tex_[i], spv::Decoration::DecorationDescriptorSet, 1);
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b.addDecoration(tex_[i], spv::Decoration::DecorationBinding, 0);
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}
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