C++17ification.

C++17ification!

- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
  std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
This commit is contained in:
gibbed
2020-03-02 09:37:11 -06:00
committed by Rick Gibbed
parent 114cea6fb7
commit 5bf0b34445
220 changed files with 4944 additions and 4294 deletions

View File

@@ -2,7 +2,7 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2017 Ben Vanik. All rights reserved. *
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
@@ -15,6 +15,7 @@
#include <cstring>
#include <vector>
#include "third_party/fmt/include/fmt/format.h"
#include "xenia/base/cvar.h"
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
@@ -232,9 +233,9 @@ void SpirvShaderTranslator::StartTranslation() {
// Create 3 texture types, all aliased on the same binding
for (int i = 0; i < 3; i++) {
tex_[i] = b.createVariable(
spv::StorageClass::StorageClassUniformConstant, tex_a_t[i],
xe::format_string("textures%dD", i + 2).c_str());
tex_[i] = b.createVariable(spv::StorageClass::StorageClassUniformConstant,
tex_a_t[i],
fmt::format("textures{}D", i + 2).c_str());
b.addDecoration(tex_[i], spv::Decoration::DecorationDescriptorSet, 1);
b.addDecoration(tex_[i], spv::Decoration::DecorationBinding, 0);
}