C++17ification.

C++17ification!

- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
  std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
This commit is contained in:
gibbed
2020-03-02 09:37:11 -06:00
committed by Rick Gibbed
parent 114cea6fb7
commit 5bf0b34445
220 changed files with 4944 additions and 4294 deletions

View File

@@ -2,7 +2,7 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
@@ -17,6 +17,7 @@
#include "xenia/base/memory.h"
#include "xenia/base/mutex.h"
#include "xenia/base/string_key.h"
#include "xenia/xbox.h"
namespace xe {
@@ -33,29 +34,30 @@ struct XCONTENT_DATA {
static const size_t kSize = 4 + 4 + 128 * 2 + 42 + 2; // = 306 + 2b padding
uint32_t device_id;
uint32_t content_type;
std::wstring display_name; // 128 chars
std::u16string display_name; // 128 chars
std::string file_name;
XCONTENT_DATA() = default;
explicit XCONTENT_DATA(const uint8_t* ptr) {
device_id = xe::load_and_swap<uint32_t>(ptr + 0);
content_type = xe::load_and_swap<uint32_t>(ptr + 4);
display_name = xe::load_and_swap<std::wstring>(ptr + 8);
display_name = xe::load_and_swap<std::u16string>(ptr + 8);
file_name = xe::load_and_swap<std::string>(ptr + 8 + 128 * 2);
}
void Write(uint8_t* ptr) {
xe::store_and_swap<uint32_t>(ptr + 0, device_id);
xe::store_and_swap<uint32_t>(ptr + 4, content_type);
xe::store_and_swap<std::wstring>(ptr + 8, display_name);
xe::store_and_swap<std::u16string>(ptr + 8, display_name);
xe::store_and_swap<std::string>(ptr + 8 + 128 * 2, file_name);
}
};
class ContentPackage {
public:
ContentPackage(KernelState* kernel_state, std::string root_name,
const XCONTENT_DATA& data, std::wstring package_path);
ContentPackage(KernelState* kernel_state, const std::string_view root_name,
const XCONTENT_DATA& data,
const std::filesystem::path& package_path);
~ContentPackage();
private:
@@ -66,36 +68,39 @@ class ContentPackage {
class ContentManager {
public:
ContentManager(KernelState* kernel_state, std::wstring root_path);
ContentManager(KernelState* kernel_state,
const std::filesystem::path& root_path);
~ContentManager();
std::vector<XCONTENT_DATA> ListContent(uint32_t device_id,
uint32_t content_type);
std::unique_ptr<ContentPackage> ResolvePackage(std::string root_name,
const XCONTENT_DATA& data);
std::unique_ptr<ContentPackage> ResolvePackage(
const std::string_view root_name, const XCONTENT_DATA& data);
bool ContentExists(const XCONTENT_DATA& data);
X_RESULT CreateContent(std::string root_name, const XCONTENT_DATA& data);
X_RESULT OpenContent(std::string root_name, const XCONTENT_DATA& data);
X_RESULT CloseContent(std::string root_name);
X_RESULT CreateContent(const std::string_view root_name,
const XCONTENT_DATA& data);
X_RESULT OpenContent(const std::string_view root_name,
const XCONTENT_DATA& data);
X_RESULT CloseContent(const std::string_view root_name);
X_RESULT GetContentThumbnail(const XCONTENT_DATA& data,
std::vector<uint8_t>* buffer);
X_RESULT SetContentThumbnail(const XCONTENT_DATA& data,
std::vector<uint8_t> buffer);
X_RESULT DeleteContent(const XCONTENT_DATA& data);
std::wstring ResolveGameUserContentPath();
std::filesystem::path ResolveGameUserContentPath();
private:
std::wstring ResolvePackageRoot(uint32_t content_type);
std::wstring ResolvePackagePath(const XCONTENT_DATA& data);
std::filesystem::path ResolvePackageRoot(uint32_t content_type);
std::filesystem::path ResolvePackagePath(const XCONTENT_DATA& data);
KernelState* kernel_state_;
std::wstring root_path_;
std::filesystem::path root_path_;
// TODO(benvanik): remove use of global lock, it's bad here!
xe::global_critical_region global_critical_region_;
std::unordered_map<std::string, ContentPackage*> open_packages_;
std::unordered_map<string_key, ContentPackage*> open_packages_;
};
} // namespace xam