C++17ification.

C++17ification!

- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
  std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
This commit is contained in:
gibbed
2020-03-02 09:37:11 -06:00
committed by Rick Gibbed
parent 114cea6fb7
commit 5bf0b34445
220 changed files with 4944 additions and 4294 deletions

View File

@@ -2,7 +2,7 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2018 Ben Vanik. All rights reserved. *
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
@@ -28,7 +28,7 @@ namespace ui {
namespace d3d12 {
bool D3D12Provider::IsD3D12APIAvailable() {
HMODULE library_d3d12 = LoadLibrary(L"D3D12.dll");
HMODULE library_d3d12 = LoadLibraryW(L"D3D12.dll");
if (!library_d3d12) {
return false;
}
@@ -82,9 +82,9 @@ D3D12Provider::~D3D12Provider() {
bool D3D12Provider::Initialize() {
// Load the libraries.
library_dxgi_ = LoadLibrary(L"dxgi.dll");
library_d3d12_ = LoadLibrary(L"D3D12.dll");
library_d3dcompiler_ = LoadLibrary(L"D3DCompiler_47.dll");
library_dxgi_ = LoadLibraryW(L"dxgi.dll");
library_d3d12_ = LoadLibraryW(L"D3D12.dll");
library_d3dcompiler_ = LoadLibraryW(L"D3DCompiler_47.dll");
if (library_dxgi_ == nullptr || library_d3d12_ == nullptr ||
library_d3dcompiler_ == nullptr) {
XELOGE("Failed to load dxgi.dll, D3D12.dll and D3DCompiler_47.dll.");