C++17ification.

C++17ification!

- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
  std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
This commit is contained in:
gibbed
2020-03-02 09:37:11 -06:00
committed by Rick Gibbed
parent 114cea6fb7
commit 5bf0b34445
220 changed files with 4944 additions and 4294 deletions

View File

@@ -2,7 +2,7 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
@@ -13,6 +13,7 @@
#include <memory>
#include <string>
#include "xenia/base/platform_win.h"
#include "xenia/ui/menu_item.h"
#include "xenia/ui/window.h"
@@ -23,7 +24,7 @@ class Win32Window : public Window {
using super = Window;
public:
Win32Window(Loop* loop, const std::wstring& title);
Win32Window(Loop* loop, const std::string& title);
~Win32Window() override;
NativePlatformHandle native_platform_handle() const override;
@@ -33,7 +34,7 @@ class Win32Window : public Window {
void EnableMainMenu() override;
void DisableMainMenu() override;
bool set_title(const std::wstring& title) override;
bool set_title(const std::string& title) override;
bool SetIcon(const void* buffer, size_t size) override;
@@ -92,7 +93,7 @@ class Win32Window : public Window {
class Win32MenuItem : public MenuItem {
public:
Win32MenuItem(Type type, const std::wstring& text, const std::wstring& hotkey,
Win32MenuItem(Type type, const std::string& text, const std::string& hotkey,
std::function<void()> callback);
~Win32MenuItem() override;