C++17ification.
C++17ification! - Filesystem interaction now uses std::filesystem::path. - Usage of const char*, std::string have been changed to std::string_view where appropriate. - Usage of printf-style functions changed to use fmt.
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -13,6 +13,7 @@
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#include <memory>
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#include <string>
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#include "xenia/base/platform_win.h"
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#include "xenia/ui/menu_item.h"
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#include "xenia/ui/window.h"
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@@ -23,7 +24,7 @@ class Win32Window : public Window {
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using super = Window;
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public:
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Win32Window(Loop* loop, const std::wstring& title);
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Win32Window(Loop* loop, const std::string& title);
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~Win32Window() override;
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NativePlatformHandle native_platform_handle() const override;
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@@ -33,7 +34,7 @@ class Win32Window : public Window {
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void EnableMainMenu() override;
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void DisableMainMenu() override;
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bool set_title(const std::wstring& title) override;
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bool set_title(const std::string& title) override;
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bool SetIcon(const void* buffer, size_t size) override;
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@@ -92,7 +93,7 @@ class Win32Window : public Window {
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class Win32MenuItem : public MenuItem {
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public:
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Win32MenuItem(Type type, const std::wstring& text, const std::wstring& hotkey,
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Win32MenuItem(Type type, const std::string& text, const std::string& hotkey,
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std::function<void()> callback);
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~Win32MenuItem() override;
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