[Kernel] Fixed issue with unsupported deployment type by games.
Thanks Emoose for code for checking title_id type
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@@ -181,6 +181,7 @@ class KernelState {
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vfs::VirtualFileSystem* file_system() const { return file_system_; }
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uint32_t title_id() const;
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static bool is_title_system_type(uint32_t title_id);
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util::XdbfGameData title_xdbf() const;
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util::XdbfGameData module_xdbf(object_ref<UserModule> exec_module) const;
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