[D3D12] Draw calls
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@@ -27,16 +27,17 @@ class HlslShaderTranslator : public ShaderTranslator {
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struct SystemConstants {
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// vec4 0
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float mul_rcp_w[3];
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uint32_t vertex_index_endian;
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uint32_t vertex_base_index;
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// vec4 1
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float ndc_scale[3];
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uint32_t textures_are_3d;
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uint32_t vertex_index_endian;
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// vec4 2
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float ndc_offset[3];
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float pixel_half_pixel_offset;
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// vec4 3
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float ssaa_inv_scale[2];
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uint32_t pixel_pos_reg;
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uint32_t textures_are_3d;
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};
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enum class SRVType : uint32_t {
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