[D3D12] Draw calls
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@@ -88,7 +88,7 @@ uint8_t* UploadBufferPool::RequestFull(
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if (current_gpu_address_ == 0) {
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current_gpu_address_ = unsent_->buffer->GetGPUVirtualAddress();
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}
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*gpu_address_out = current_gpu_address_ = current_size_;
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*gpu_address_out = current_gpu_address_ + current_size_;
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}
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uint8_t* mapping = current_mapping_ + current_size_;
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current_size_ += size;
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@@ -118,7 +118,7 @@ uint8_t* UploadBufferPool::RequestPartial(
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if (current_gpu_address_ == 0) {
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current_gpu_address_ = unsent_->buffer->GetGPUVirtualAddress();
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}
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*gpu_address_out = current_gpu_address_ = current_size_;
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*gpu_address_out = current_gpu_address_ + current_size_;
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}
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uint8_t* mapping = current_mapping_ + current_size_;
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current_size_ += size;
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