[Vulkan] Alpha to coverage FSI implementation
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@@ -704,7 +704,7 @@ class SpirvShaderTranslator : public ShaderTranslator {
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// coverage_out is modified to include this sample if it passes.
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void FSI_AlphaToMaskSample(bool initialize, uint32_t sample_index,
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float threshold_base, spv::Id threshold_offset,
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float threshold_offset_scale,
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float threshold_offset_scale, spv::Id alpha,
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spv::Id& coverage_out);
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// Alpha to coverage main function.
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