Rewriting code cache to put everything at fixed addresses.
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@@ -1,98 +0,0 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/cpu/backend/x64/x64_code_cache.h"
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#include <sys/mman.h>
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#include "xenia/base/assert.h"
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#include "xenia/base/math.h"
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namespace xe {
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namespace cpu {
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namespace backend {
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namespace x64 {
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class X64CodeChunk {
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public:
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X64CodeChunk(size_t chunk_size);
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~X64CodeChunk();
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public:
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X64CodeChunk* next;
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size_t capacity;
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uint8_t* buffer;
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size_t offset;
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};
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X64CodeCache::X64CodeCache(size_t chunk_size)
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: chunk_size_(chunk_size), head_chunk_(NULL), active_chunk_(NULL) {}
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X64CodeCache::~X64CodeCache() {
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std::lock_guard<std::mutex> guard(lock_);
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auto chunk = head_chunk_;
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while (chunk) {
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auto next = chunk->next;
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delete chunk;
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chunk = next;
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}
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head_chunk_ = NULL;
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}
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int X64CodeCache::Initialize() { return 0; }
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void* X64CodeCache::PlaceCode(void* machine_code, size_t code_size,
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size_t stack_size) {
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// Always move the code to land on 16b alignment. We do this by rounding up
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// to 16b so that all offsets are aligned.
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code_size = xe::round_up(code_size, 16);
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lock_.lock();
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if (active_chunk_) {
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if (active_chunk_->capacity - active_chunk_->offset < code_size) {
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auto next = active_chunk_->next;
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if (!next) {
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assert_true(code_size < chunk_size_, "need to support larger chunks");
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next = new X64CodeChunk(chunk_size_);
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active_chunk_->next = next;
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}
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active_chunk_ = next;
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}
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} else {
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head_chunk_ = active_chunk_ = new X64CodeChunk(chunk_size_);
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}
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uint8_t* final_address = active_chunk_->buffer + active_chunk_->offset;
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active_chunk_->offset += code_size;
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lock_.unlock();
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// Copy code.
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memcpy(final_address, machine_code, code_size);
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return final_address;
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}
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X64CodeChunk::X64CodeChunk(size_t chunk_size)
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: next(NULL), capacity(chunk_size), buffer(0), offset(0) {
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buffer = (uint8_t*)mmap(nullptr, chunk_size, PROT_WRITE | PROT_EXEC,
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MAP_ANON | MAP_PRIVATE, -1, 0);
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}
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X64CodeChunk::~X64CodeChunk() {
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if (buffer) {
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munmap(buffer, capacity);
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}
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}
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} // namespace x64
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} // namespace backend
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} // namespace cpu
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} // namespace xe
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