Client-specific debug state.
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@@ -26,6 +26,8 @@ public:
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DebugClient(DebugServer* debug_server);
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virtual ~DebugClient();
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uint32_t client_id() const { return client_id_; }
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virtual int Setup() = 0;
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virtual void Close() = 0;
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@@ -33,7 +35,11 @@ protected:
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void MakeReady();
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protected:
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static uint32_t next_client_id_;
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DebugServer* debug_server_;
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uint32_t client_id_;
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bool readied_;
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};
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