[D3D12] Pipeline debug name, DXBC norm16 vertex fix
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@@ -19,6 +19,7 @@
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#include "xenia/base/assert.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/profiling.h"
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#include "xenia/base/string.h"
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#include "xenia/gpu/d3d12/d3d12_command_processor.h"
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#include "xenia/gpu/gpu_flags.h"
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@@ -692,7 +693,19 @@ PipelineCache::Pipeline* PipelineCache::GetPipeline(uint64_t hash_key) {
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XELOGE("Failed to create graphics pipeline state");
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return nullptr;
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}
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// TODO(Triang3l): Set the name for the pipeline, with shader hashes.
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std::wstring name;
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if (update_shader_stages_regs_.pixel_shader != nullptr) {
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name = xe::format_string(
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L"VS %.16I64X, PS %.16I64X, PL %.16I64X",
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update_shader_stages_regs_.vertex_shader->ucode_data_hash(),
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update_shader_stages_regs_.pixel_shader->ucode_data_hash(), hash_key);
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} else {
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name = xe::format_string(
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L"VS %.16I64X, PL %.16I64X",
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update_shader_stages_regs_.vertex_shader->ucode_data_hash(), hash_key);
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}
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state->SetName(name.c_str());
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// Add to cache with the hash key for reuse.
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Pipeline* pipeline = new Pipeline;
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