[D3D12] ROV: Clamp values participating in blending
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@@ -648,6 +648,10 @@ class DxbcShaderTranslator : public ShaderTranslator {
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uint32_t edram_dword_offset_low_temp,
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uint32_t edram_dword_offset_high_temp, uint32_t rt_index,
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uint32_t target_temp);
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// Clamps the color to the range representable by the render target's format.
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// Will also remove NaN since min and max return the non-NaN value.
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void CompletePixelShader_WriteToROV_ClampColor(uint32_t rt_index,
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uint32_t color_temp);
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void CompletePixelShader_WriteToROV_Blend(uint32_t rt_index,
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uint32_t src_color_and_output_temp,
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uint32_t dest_color_temp);
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@@ -662,6 +666,8 @@ class DxbcShaderTranslator : public ShaderTranslator {
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uint32_t rt_index, uint32_t constant_swizzle, bool is_signed,
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uint32_t shift_x, uint32_t shift_y, uint32_t shift_z, uint32_t shift_w,
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uint32_t target_temp, uint32_t write_mask = 0b1111);
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// Assumes the incoming color is already clamped to the range representable by
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// the RT format.
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void CompletePixelShader_WriteToROV_StoreColor(
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uint32_t edram_dword_offset_low_temp,
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uint32_t edram_dword_offset_high_temp, uint32_t rt_index,
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