[Memory] Preallocate whole physical range for GPU.
Seems like GPU has direct access to whole RAM and can request anything. Removed check for page access as all pages are now available for gpu
This commit is contained in:
@@ -421,24 +421,6 @@ bool D3D12SharedMemory::UploadRanges(
|
||||
trace_writer_.WriteMemoryRead(upload_range_start << page_size_log2(),
|
||||
upload_range_length << page_size_log2());
|
||||
|
||||
if (upload_range_length > 0) {
|
||||
// Hacky handling for certain games (494707D4, 55530874) that crashes due
|
||||
// to accessing unallocated pages
|
||||
const uint32_t upload_range_last_page =
|
||||
upload_range_start + upload_range_length - 1;
|
||||
|
||||
memory::PageAccess page_access =
|
||||
memory().GetPhysicalHeap()->QueryRangeAccess(
|
||||
upload_range_last_page << page_size_log2(),
|
||||
(upload_range_last_page
|
||||
<< page_size_log2())); // Check only last page
|
||||
|
||||
if (page_access == xe::memory::PageAccess::kNoAccess) {
|
||||
XELOGE("Invalid upload range for GPU: {:08X}", upload_range_start);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
while (upload_range_length != 0) {
|
||||
ID3D12Resource* upload_buffer;
|
||||
size_t upload_buffer_offset, upload_buffer_size;
|
||||
|
||||
Reference in New Issue
Block a user