Use a 64-bit bitmap rather than a 32-bit bitmap.
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@@ -20,13 +20,13 @@ class BitMap {
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public:
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BitMap();
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// Size is the number of entries, must be a multiple of 32.
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// Size is the number of entries, must be a multiple of 64.
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BitMap(size_t size_bits);
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// Data does not have to be aligned to a 4-byte boundary, but it is
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// preferable.
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// Size is the number of entries, must be a multiple of 32.
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BitMap(uint32_t* data, size_t size_bits);
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// Size is the number of entries, must be a multiple of 64.
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BitMap(uint64_t* data, size_t size_bits);
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// (threadsafe) Acquires an entry and returns its index. Returns -1 if there
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// are no more free entries.
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@@ -35,19 +35,19 @@ class BitMap {
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// (threadsafe) Releases an entry by an index.
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void Release(size_t index);
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// Resize the bitmap. Size is the number of entries, must be a multiple of 32.
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// Resize the bitmap. Size is the number of entries, must be a multiple of 64.
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void Resize(size_t new_size_bits);
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// Sets all entries to free.
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void Reset();
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const std::vector<uint32_t> data() const { return data_; }
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std::vector<uint32_t>& data() { return data_; }
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const std::vector<uint64_t> data() const { return data_; }
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std::vector<uint64_t>& data() { return data_; }
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private:
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const static uint32_t kDataSize = 4;
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const static uint32_t kDataSizeBits = kDataSize * 8;
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std::vector<uint32_t> data_;
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const static size_t kDataSize = 8;
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const static size_t kDataSizeBits = kDataSize * 8;
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std::vector<uint64_t> data_;
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};
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} // namespace xe
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