Fixing vspltw and vrlimi.
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@@ -1882,9 +1882,9 @@ XEDISASMR(vspltisw128, VX128_3(6, 1904), VX128_3)(InstrData& i, InstrDisasm&
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XEDISASMR(vspltw, 0x1000028C, VX )(InstrData& i, InstrDisasm& d) {
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d.Init("vspltw", "Vector Splat Word",
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InstrDisasm::kVMX);
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//d.AddRegOperand(InstrRegister::kVMX, i.VX.VD, InstrRegister::kWrite);
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//d.AddRegOperand(InstrRegister::kVMX, i.VX.VA, InstrRegister::kRead);
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//d.AddRegOperand(InstrRegister::kVMX, i.VX.VB, InstrRegister::kRead);
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d.AddRegOperand(InstrRegister::kVMX, i.VX.VD, InstrRegister::kWrite);
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d.AddRegOperand(InstrRegister::kVMX, i.VX.VB, InstrRegister::kRead);
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d.AddUImmOperand(i.VX.VA, 1);
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return d.Finish();
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}
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