Adding in D3D11 GPU skeleton.

This commit is contained in:
Ben Vanik
2013-10-09 23:18:22 -07:00
parent 8558176ee0
commit 611d3bbbeb
10 changed files with 198 additions and 26 deletions

View File

@@ -10,6 +10,7 @@
#include <xenia/gpu/d3d11/d3d11_graphics_system.h>
#include <xenia/gpu/gpu-private.h>
#include <xenia/gpu/d3d11/d3d11_graphics_driver.h>
using namespace xe;
@@ -24,11 +25,7 @@ D3D11GraphicsSystem::D3D11GraphicsSystem(const CreationParams* params) :
D3D11GraphicsSystem::~D3D11GraphicsSystem() {
}
uint64_t D3D11GraphicsSystem::ReadRegister(uint32_t r) {
XELOGGPU("ReadRegister(%.4X)", r);
return 0;
}
void D3D11GraphicsSystem::WriteRegister(uint32_t r, uint64_t value) {
XELOGGPU("WriteRegister(%.4X, %.8X)", r, value);
void D3D11GraphicsSystem::Initialize() {
XEASSERTNULL(driver_);
driver_ = new D3D11GraphicsDriver(memory_);
}