Adding in D3D11 GPU skeleton.
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@@ -10,6 +10,7 @@
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#include <xenia/gpu/d3d11/d3d11_graphics_system.h>
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#include <xenia/gpu/gpu-private.h>
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#include <xenia/gpu/d3d11/d3d11_graphics_driver.h>
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using namespace xe;
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@@ -24,11 +25,7 @@ D3D11GraphicsSystem::D3D11GraphicsSystem(const CreationParams* params) :
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D3D11GraphicsSystem::~D3D11GraphicsSystem() {
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}
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uint64_t D3D11GraphicsSystem::ReadRegister(uint32_t r) {
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XELOGGPU("ReadRegister(%.4X)", r);
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return 0;
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}
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void D3D11GraphicsSystem::WriteRegister(uint32_t r, uint64_t value) {
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XELOGGPU("WriteRegister(%.4X, %.8X)", r, value);
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void D3D11GraphicsSystem::Initialize() {
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XEASSERTNULL(driver_);
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driver_ = new D3D11GraphicsDriver(memory_);
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}
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