Adding in D3D11 GPU skeleton.
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@@ -29,8 +29,7 @@ public:
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D3D11GraphicsSystem(const CreationParams* params);
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virtual ~D3D11GraphicsSystem();
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virtual uint64_t ReadRegister(uint32_t r);
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virtual void WriteRegister(uint32_t r, uint64_t value);
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virtual void Initialize();
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};
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