Adding in D3D11 GPU skeleton.
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@@ -18,8 +18,13 @@ namespace gpu {
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GraphicsSystem* Create(const CreationParams* params);
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GraphicsSystem* CreateNop(const CreationParams* params);
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#if XE_PLATFORM(WIN32)
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GraphicsSystem* CreateD3D11(const CreationParams* params);
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#endif // WIN32
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} // namespace gpu
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} // namespace xe
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