Adding in D3D11 GPU skeleton.

This commit is contained in:
Ben Vanik
2013-10-09 23:18:22 -07:00
parent 8558176ee0
commit 611d3bbbeb
10 changed files with 198 additions and 26 deletions

View File

@@ -76,6 +76,13 @@ void NopGraphicsDriver::SetShader(
void NopGraphicsDriver::DrawIndexed(
XE_GPU_PRIMITIVE_TYPE prim_type,
uint32_t index_count) {
XELOGGPU("NOP: draw indexed %d (%d indicies)",
prim_type, index_count);
XELOGGPU("NOP: draw indexed %d (%d indicies)",
prim_type, index_count);
// TODO(benvanik):
// program control
// context misc
// interpolator control
// shader constants / bools / integers
// fetch constants
}