Adding in D3D11 GPU skeleton.
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@@ -76,6 +76,13 @@ void NopGraphicsDriver::SetShader(
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void NopGraphicsDriver::DrawIndexed(
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XE_GPU_PRIMITIVE_TYPE prim_type,
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uint32_t index_count) {
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XELOGGPU("NOP: draw indexed %d (%d indicies)",
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prim_type, index_count);
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XELOGGPU("NOP: draw indexed %d (%d indicies)",
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prim_type, index_count);
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// TODO(benvanik):
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// program control
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// context misc
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// interpolator control
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// shader constants / bools / integers
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// fetch constants
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}
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