Implementing one case of conditional shader execution blocks.
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@@ -2264,6 +2264,7 @@ CommandProcessor::UpdateStatus CommandProcessor::PopulateVertexBuffers() {
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fetch = &group->vertex_fetch_2;
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break;
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}
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assert_true(fetch->endian == 2);
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// Constrain the vertex upload to just what we are interested in.
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const size_t kRangeKludge = 5; // could pick index count based on prim.
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