Adding texture setup and a dummy grid texture.
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@@ -76,8 +76,6 @@ class VulkanCommandProcessor : public CommandProcessor {
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bool PopulateSamplers(VkCommandBuffer command_buffer,
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VulkanShader* vertex_shader,
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VulkanShader* pixel_shader);
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bool PopulateSampler(VkCommandBuffer command_buffer,
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const Shader::TextureBinding& texture_binding);
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bool IssueCopy() override;
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xe::ui::vulkan::VulkanDevice* device_ = nullptr;
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