Wiring up the LIR flow.
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <alloy/backend/x64/optimizer/passes/redundant_mov_pass.h>
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using namespace alloy;
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using namespace alloy::backend::x64::lir;
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using namespace alloy::backend::x64::optimizer;
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using namespace alloy::backend::x64::optimizer::passes;
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RedundantMovPass::RedundantMovPass() :
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OptimizerPass() {
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}
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RedundantMovPass::~RedundantMovPass() {
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}
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int RedundantMovPass::Run(LIRBuilder* builder) {
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return 0;
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}
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