[D3D12] Better polygon offset scale
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@@ -136,7 +136,8 @@ class PipelineCache {
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} update_blend_state_and_render_targets_regs_;
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struct UpdateRasterizerStateRegisters {
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// Polygon offset is in Xenos units.
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// The constant factor of the polygon offset is multiplied by a value that
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// depends on the depth buffer format here.
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float poly_offset;
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float poly_offset_scale;
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uint8_t cull_mode;
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