Code cleanup: moving ExportResolver to xe::cpu

This commit is contained in:
Ben Vanik
2015-05-02 02:11:11 -07:00
parent d76998915a
commit 642259e16f
50 changed files with 148 additions and 124 deletions

View File

@@ -12,7 +12,6 @@
#include <gflags/gflags.h>
#include "poly/math.h"
#include "xenia/emulator.h"
#include "xenia/export_resolver.h"
#include "xenia/kernel/kernel_state.h"
#include "xenia/kernel/xboxkrnl_private.h"
#include "xenia/kernel/objects/xuser_module.h"
@@ -149,7 +148,8 @@ XboxkrnlModule::XboxkrnlModule(Emulator* emulator, KernelState* kernel_state)
WT_EXECUTEINTIMERTHREAD);
}
void XboxkrnlModule::RegisterExportTable(ExportResolver* export_resolver) {
void XboxkrnlModule::RegisterExportTable(
xe::cpu::ExportResolver* export_resolver) {
assert_not_null(export_resolver);
if (!export_resolver) {
@@ -158,7 +158,7 @@ void XboxkrnlModule::RegisterExportTable(ExportResolver* export_resolver) {
// Build the export table used for resolution.
#include "xenia/kernel/util/export_table_pre.inc"
static KernelExport xboxkrnl_export_table[] = {
static xe::cpu::KernelExport xboxkrnl_export_table[] = {
#include "xenia/kernel/xboxkrnl_table.inc"
};
#include "xenia/kernel/util/export_table_post.inc"