[D3D12] DXBC: Fix UAV and sampler operands
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@@ -4024,7 +4024,7 @@ void DxbcShaderTranslator::WriteShaderCode() {
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D3D11_SB_RASTERIZER_ORDERED_ACCESS |
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ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(7));
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shader_object_.push_back(EncodeVectorSwizzledOperand(
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D3D10_SB_OPERAND_TYPE_RESOURCE, kSwizzleXYZW, 3));
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D3D11_SB_OPERAND_TYPE_UNORDERED_ACCESS_VIEW, kSwizzleXYZW, 3));
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shader_object_.push_back(0);
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shader_object_.push_back(0);
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shader_object_.push_back(0);
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