[D3D12] DXBC: Fix UAV and sampler operands

This commit is contained in:
Triang3l
2018-12-22 14:26:18 +03:00
parent 6025599d3b
commit 645f450321
5 changed files with 23 additions and 18 deletions

View File

@@ -4024,7 +4024,7 @@ void DxbcShaderTranslator::WriteShaderCode() {
D3D11_SB_RASTERIZER_ORDERED_ACCESS |
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(7));
shader_object_.push_back(EncodeVectorSwizzledOperand(
D3D10_SB_OPERAND_TYPE_RESOURCE, kSwizzleXYZW, 3));
D3D11_SB_OPERAND_TYPE_UNORDERED_ACCESS_VIEW, kSwizzleXYZW, 3));
shader_object_.push_back(0);
shader_object_.push_back(0);
shader_object_.push_back(0);