[D3D12] DXBC: Fix UAV and sampler operands
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@@ -4208,9 +4208,7 @@ void DxbcShaderTranslator::CompletePixelShader_WriteToROV() {
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EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0b0100, 1));
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shader_code_.push_back(edram_coord_pixel_temp);
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shader_code_.push_back(
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ENCODE_D3D10_SB_OPERAND_NUM_COMPONENTS(D3D10_SB_OPERAND_0_COMPONENT) |
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ENCODE_D3D10_SB_OPERAND_TYPE(D3D10_SB_OPERAND_TYPE_NULL) |
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ENCODE_D3D10_SB_OPERAND_INDEX_DIMENSION(D3D10_SB_OPERAND_INDEX_0D));
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EncodeZeroComponentOperand(D3D10_SB_OPERAND_TYPE_NULL, 0));
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shader_code_.push_back(
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EncodeVectorSelectOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0, 1));
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shader_code_.push_back(edram_coord_pixel_temp);
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