MRTs and some more texture formats.
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@@ -455,6 +455,15 @@ void GL4ShaderTranslator::AppendOpDestRegName(const ucode::instr_alu_t& op,
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case 63: // ? masked?
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Append("oC[0]");
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break;
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case 1:
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Append("oC[1]");
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break;
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case 2:
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Append("oC[2]");
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break;
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case 3:
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Append("oC[3]");
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break;
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case 61:
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Append("gl_FragDepth");
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break;
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