MRTs and some more texture formats.

This commit is contained in:
Ben Vanik
2015-03-15 02:05:01 -07:00
parent b818adbf6d
commit 64c8d7ab98
2 changed files with 15 additions and 9 deletions

View File

@@ -455,6 +455,15 @@ void GL4ShaderTranslator::AppendOpDestRegName(const ucode::instr_alu_t& op,
case 63: // ? masked?
Append("oC[0]");
break;
case 1:
Append("oC[1]");
break;
case 2:
Append("oC[2]");
break;
case 3:
Append("oC[3]");
break;
case 61:
Append("gl_FragDepth");
break;