[SPIR-V] Cleanup ALU emulation conditionals
This commit is contained in:
@@ -571,6 +571,8 @@ class SpirvShaderTranslator : public ShaderTranslator {
|
||||
// must be called with absolute values of operands - use GetAbsoluteOperand!
|
||||
spv::Id ZeroIfAnyOperandIsZero(spv::Id value, spv::Id operand_0_abs,
|
||||
spv::Id operand_1_abs);
|
||||
// Conditionally discard the current fragment. Changes the build point.
|
||||
void KillPixel(spv::Id condition);
|
||||
// Return type is a xe::bit_count(result.GetUsedResultComponents())-component
|
||||
// float vector or a single float, depending on whether it's a reduction
|
||||
// instruction (check getTypeId of the result), or returns spv::NoResult if
|
||||
|
||||
Reference in New Issue
Block a user