[GPU] Add vulkan shader disk storage / startup loading
Big refactor of the shader storage to allow both backends to share code
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@@ -172,7 +172,11 @@ void CommandProcessor::Shutdown() {
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}
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void CommandProcessor::InitializeShaderStorage(
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const std::filesystem::path& cache_root, uint32_t title_id, bool blocking) {
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const std::filesystem::path& cache_root, uint32_t title_id, bool blocking,
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std::function<void()> completion_callback) {
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if (completion_callback) {
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completion_callback();
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}
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}
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void CommandProcessor::RequestFrameTrace(
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