[GPU] Add vulkan shader disk storage / startup loading

Big refactor of the shader storage to allow both backends to share code
This commit is contained in:
Herman S.
2026-01-16 12:54:38 +09:00
parent 5845f3437b
commit 64e51c544e
16 changed files with 1582 additions and 622 deletions

View File

@@ -145,6 +145,10 @@ class VulkanCommandProcessor final : public CommandProcessor {
void TracePlaybackWroteMemory(uint32_t base_ptr, uint32_t length) override;
void InitializeShaderStorage(
const std::filesystem::path& cache_root, uint32_t title_id, bool blocking,
std::function<void()> completion_callback = nullptr) override;
void RestoreEdramSnapshot(const void* snapshot) override;
ui::vulkan::VulkanDevice* GetVulkanDevice() const {