[GPU] Add vulkan shader disk storage / startup loading

Big refactor of the shader storage to allow both backends to share code
This commit is contained in:
Herman S.
2026-01-16 12:54:38 +09:00
parent 5845f3437b
commit 64e51c544e
16 changed files with 1582 additions and 622 deletions

View File

@@ -69,6 +69,7 @@ XE_UI_VULKAN_FUNCTION(vkGetBufferMemoryRequirements)
XE_UI_VULKAN_FUNCTION(vkGetDeviceQueue)
XE_UI_VULKAN_FUNCTION(vkGetFenceStatus)
XE_UI_VULKAN_FUNCTION(vkGetImageMemoryRequirements)
XE_UI_VULKAN_FUNCTION(vkGetPipelineCacheData)
XE_UI_VULKAN_FUNCTION(vkInvalidateMappedMemoryRanges)
XE_UI_VULKAN_FUNCTION(vkMapMemory)
XE_UI_VULKAN_FUNCTION(vkResetCommandPool)