[HID/Linux] Implement cross platform controller input using SDL2 library.
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72
src/xenia/hid/sdl/sdl_input_driver.h
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72
src/xenia/hid/sdl/sdl_input_driver.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_HID_SDL_SDL_INPUT_DRIVER_H_
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#define XENIA_HID_SDL_SDL_INPUT_DRIVER_H_
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#include <SDL2/SDL.h>
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#include <array>
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#include <atomic>
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#include <mutex>
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#include "xenia/hid/input_driver.h"
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#define HID_SDL_USER_COUNT (4)
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namespace xe {
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namespace hid {
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namespace sdl {
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class SDLInputDriver : public InputDriver {
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public:
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explicit SDLInputDriver(xe::ui::Window* window);
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~SDLInputDriver() override;
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X_STATUS Setup() override;
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X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags,
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X_INPUT_CAPABILITIES* out_caps) override;
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X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state) override;
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X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration) override;
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X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags,
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X_INPUT_KEYSTROKE* out_keystroke) override;
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protected:
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struct ControllerState {
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SDL_GameController* sdl;
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bool state_changed;
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X_INPUT_STATE state;
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};
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protected:
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void OnControllerDeviceAdded(SDL_Event* event);
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void OnControllerDeviceRemoved(SDL_Event* event);
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void OnControllerDeviceAxisMotion(SDL_Event* event);
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void OnControllerDeviceButtonChanged(SDL_Event* event);
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std::pair<bool, size_t> GetControllerIndexFromInstanceID(
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SDL_JoystickID instance_id);
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ControllerState* GetControllerState(uint32_t user_index);
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bool TestSDLVersion();
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void QueueControllerUpdate();
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protected:
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bool sdl_events_initialized_;
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bool sdl_gamecontroller_initialized_;
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int sdl_events_unflushed_;
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std::atomic<bool> sdl_pumpevents_queued_;
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std::array<ControllerState, HID_SDL_USER_COUNT> controllers_;
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std::mutex controllers_mutex_;
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};
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} // namespace sdl
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} // namespace hid
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} // namespace xe
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#endif // XENIA_HID_SDL_SDL_INPUT_DRIVER_H_
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