First pass ShaderTranslator base type, able to disasm in msft style.
This commit is contained in:
@@ -18,68 +18,83 @@
|
||||
#include "xenia/base/string.h"
|
||||
#include "xenia/gpu/shader_translator.h"
|
||||
|
||||
DEFINE_string(input_shader, "", "Input shader binary file path.");
|
||||
DEFINE_string(
|
||||
shader_type, "",
|
||||
"'vert', 'frag', or unspecified to infer from the given filename.");
|
||||
DEFINE_string(shader_input, "", "Input shader binary file path.");
|
||||
DEFINE_string(shader_input_type, "",
|
||||
"'vs', 'ps', or unspecified to infer from the given filename.");
|
||||
DEFINE_string(shader_output, "", "Output shader file path.");
|
||||
DEFINE_string(shader_output_type, "ucode",
|
||||
"Translator to use: [ucode, spirvtext].");
|
||||
|
||||
namespace xe {
|
||||
namespace gpu {
|
||||
|
||||
int shader_compiler_main(const std::vector<std::wstring>& args) {
|
||||
ShaderType shader_type;
|
||||
if (!FLAGS_shader_type.empty()) {
|
||||
if (FLAGS_shader_type == "vert") {
|
||||
if (!FLAGS_shader_input_type.empty()) {
|
||||
if (FLAGS_shader_input_type == "vs") {
|
||||
shader_type = ShaderType::kVertex;
|
||||
} else if (FLAGS_shader_type == "frag") {
|
||||
} else if (FLAGS_shader_input_type == "ps") {
|
||||
shader_type = ShaderType::kPixel;
|
||||
} else {
|
||||
XELOGE("Invalid --shader_type; must be 'vert' or 'frag'.");
|
||||
XELOGE("Invalid --shader_input_type; must be 'vs' or 'ps'.");
|
||||
return 1;
|
||||
}
|
||||
} else {
|
||||
auto last_dot = FLAGS_input_shader.find_last_of('.');
|
||||
auto last_dot = FLAGS_shader_input.find_last_of('.');
|
||||
bool valid_type = false;
|
||||
if (last_dot != std::string::npos) {
|
||||
if (FLAGS_input_shader.substr(last_dot) == ".vert") {
|
||||
if (FLAGS_shader_input.substr(last_dot) == ".vs") {
|
||||
shader_type = ShaderType::kVertex;
|
||||
valid_type = true;
|
||||
} else if (FLAGS_input_shader.substr(last_dot) == ".frag") {
|
||||
} else if (FLAGS_shader_input.substr(last_dot) == ".ps") {
|
||||
shader_type = ShaderType::kPixel;
|
||||
valid_type = true;
|
||||
}
|
||||
}
|
||||
if (!valid_type) {
|
||||
XELOGE(
|
||||
"File type not recognized (use .vert, .frag or "
|
||||
"--shader_type=vert|frag).");
|
||||
"File type not recognized (use .vs, .ps or "
|
||||
"--shader_input_type=vs|ps).");
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
auto input_file = fopen(FLAGS_input_shader.c_str(), "r");
|
||||
auto input_file = fopen(FLAGS_shader_input.c_str(), "rb");
|
||||
if (!input_file) {
|
||||
XELOGE("Unable to open input file: %s", FLAGS_input_shader.c_str());
|
||||
XELOGE("Unable to open input file: %s", FLAGS_shader_input.c_str());
|
||||
return 1;
|
||||
}
|
||||
fseek(input_file, 0, SEEK_END);
|
||||
size_t input_file_size = ftell(input_file);
|
||||
fseek(input_file, 0, SEEK_SET);
|
||||
std::vector<uint32_t> ucode_words(input_file_size / 4);
|
||||
fread(ucode_words.data(), 4, ucode_words.size(), input_file);
|
||||
std::vector<uint32_t> ucode_dwords(input_file_size / 4);
|
||||
fread(ucode_dwords.data(), 4, ucode_dwords.size(), input_file);
|
||||
fclose(input_file);
|
||||
|
||||
XELOGI("Opened %s as a %s shader, %" PRId64 " words (%" PRId64 " bytes).",
|
||||
FLAGS_input_shader.c_str(),
|
||||
shader_type == ShaderType::kVertex ? "vertex" : "fragment",
|
||||
ucode_words.size(), ucode_words.size() * 4);
|
||||
FLAGS_shader_input.c_str(),
|
||||
shader_type == ShaderType::kVertex ? "vertex" : "pixel",
|
||||
ucode_dwords.size(), ucode_dwords.size() * 4);
|
||||
|
||||
ShaderTranslator translator;
|
||||
std::unique_ptr<ShaderTranslator> translator;
|
||||
if (FLAGS_shader_output_type == "spirvtext") {
|
||||
// TODO(benvanik): SPIRV translator.
|
||||
translator = std::make_unique<UcodeShaderTranslator>();
|
||||
} else {
|
||||
translator = std::make_unique<UcodeShaderTranslator>();
|
||||
}
|
||||
|
||||
// TODO(benvanik): hash? need to return the data to big-endian format first.
|
||||
uint64_t ucode_data_hash = 0;
|
||||
auto translated_shader = translator.Translate(
|
||||
shader_type, ucode_data_hash, ucode_words.data(), ucode_words.size());
|
||||
auto translated_shader = translator->Translate(
|
||||
shader_type, ucode_data_hash, ucode_dwords.data(), ucode_dwords.size());
|
||||
|
||||
if (!FLAGS_shader_output.empty()) {
|
||||
auto output_file = fopen(FLAGS_shader_output.c_str(), "w");
|
||||
fwrite(translated_shader->binary().data(),
|
||||
translated_shader->binary().size(), 1, output_file);
|
||||
fclose(output_file);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -11,44 +11,316 @@
|
||||
#define XENIA_GPU_SHADER_TRANSLATOR_H_
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "xenia/base/string_buffer.h"
|
||||
#include "xenia/gpu/ucode.h"
|
||||
#include "xenia/gpu/xenos.h"
|
||||
#include "xenia/ui/spirv/spirv_util.h"
|
||||
|
||||
namespace xe {
|
||||
namespace gpu {
|
||||
|
||||
class TranslatedShader {
|
||||
public:
|
||||
TranslatedShader(ShaderType shader_type, uint64_t ucode_data_hash,
|
||||
const uint32_t* ucode_words, size_t ucode_word_count);
|
||||
struct Error {
|
||||
bool is_fatal = false;
|
||||
std::string message;
|
||||
};
|
||||
|
||||
struct VertexBinding {
|
||||
// Index within the vertex binding listing.
|
||||
size_t binding_index;
|
||||
// Fetch constant index [0-95].
|
||||
uint32_t fetch_constant;
|
||||
// Fetch instruction with all parameters.
|
||||
ucode::VertexFetchInstruction op;
|
||||
};
|
||||
struct TextureBinding {
|
||||
// Index within the texture binding listing.
|
||||
size_t binding_index;
|
||||
// Fetch constant index [0-31].
|
||||
uint32_t fetch_constant;
|
||||
// Fetch instruction with all parameters.
|
||||
ucode::TextureFetchInstruction op;
|
||||
};
|
||||
|
||||
~TranslatedShader();
|
||||
|
||||
ShaderType type() const { return shader_type_; }
|
||||
const uint32_t* ucode_words() const { return ucode_data_.data(); }
|
||||
size_t ucode_word_count() const { return ucode_data_.size(); }
|
||||
const std::vector<uint32_t>& ucode_data() const { return ucode_data_; }
|
||||
const uint32_t* ucode_dwords() const { return ucode_data_.data(); }
|
||||
size_t ucode_dword_count() const { return ucode_data_.size(); }
|
||||
|
||||
const std::vector<VertexBinding>& vertex_bindings() const {
|
||||
return vertex_bindings_;
|
||||
}
|
||||
const std::vector<TextureBinding>& texture_bindings() const {
|
||||
return texture_bindings_;
|
||||
}
|
||||
|
||||
bool is_valid() const { return is_valid_; }
|
||||
const std::vector<Error> errors() const { return errors_; }
|
||||
|
||||
const std::vector<uint8_t> binary() const { return binary_; }
|
||||
|
||||
private:
|
||||
friend class ShaderTranslator;
|
||||
|
||||
TranslatedShader(ShaderType shader_type, uint64_t ucode_data_hash,
|
||||
const uint32_t* ucode_dwords, size_t ucode_dword_count,
|
||||
std::vector<Error> errors);
|
||||
|
||||
ShaderType shader_type_;
|
||||
std::vector<uint32_t> ucode_data_;
|
||||
uint64_t ucode_data_hash_;
|
||||
|
||||
std::vector<VertexBinding> vertex_bindings_;
|
||||
std::vector<TextureBinding> texture_bindings_;
|
||||
|
||||
bool is_valid_ = false;
|
||||
std::vector<Error> errors_;
|
||||
|
||||
std::vector<uint8_t> binary_;
|
||||
};
|
||||
|
||||
class ShaderTranslator {
|
||||
public:
|
||||
ShaderTranslator();
|
||||
virtual ~ShaderTranslator();
|
||||
|
||||
std::unique_ptr<TranslatedShader> Translate(ShaderType shader_type,
|
||||
uint64_t ucode_data_hash,
|
||||
const uint32_t* ucode_words,
|
||||
size_t ucode_word_count);
|
||||
const uint32_t* ucode_dwords,
|
||||
size_t ucode_dword_count);
|
||||
|
||||
protected:
|
||||
ShaderTranslator();
|
||||
|
||||
size_t ucode_disasm_line_number() const { return ucode_disasm_line_number_; }
|
||||
StringBuffer& ucode_disasm_buffer() { return ucode_disasm_buffer_; }
|
||||
void EmitTranslationError(const char* message);
|
||||
|
||||
virtual std::vector<uint8_t> CompleteTranslation() {
|
||||
return std::vector<uint8_t>();
|
||||
}
|
||||
|
||||
virtual void ProcessControlFlowNop(const ucode::ControlFlowInstruction& cf) {}
|
||||
virtual void ProcessControlFlowExec(
|
||||
const ucode::ControlFlowExecInstruction& cf) {}
|
||||
virtual void ProcessControlFlowCondExec(
|
||||
const ucode::ControlFlowCondExecInstruction& cf) {}
|
||||
virtual void ProcessControlFlowCondExecPred(
|
||||
const ucode::ControlFlowCondExecPredInstruction& cf) {}
|
||||
virtual void ProcessControlFlowLoopStart(
|
||||
const ucode::ControlFlowLoopStartInstruction& cf) {}
|
||||
virtual void ProcessControlFlowLoopEnd(
|
||||
const ucode::ControlFlowLoopEndInstruction& cf) {}
|
||||
virtual void ProcessControlFlowCondCall(
|
||||
const ucode::ControlFlowCondCallInstruction& cf) {}
|
||||
virtual void ProcessControlFlowReturn(
|
||||
const ucode::ControlFlowReturnInstruction& cf) {}
|
||||
virtual void ProcessControlFlowCondJmp(
|
||||
const ucode::ControlFlowCondJmpInstruction& cf) {}
|
||||
virtual void ProcessControlFlowAlloc(
|
||||
const ucode::ControlFlowAllocInstruction& cf) {}
|
||||
|
||||
virtual void ProcessVertexFetchInstruction(
|
||||
const ucode::VertexFetchInstruction& op) {}
|
||||
virtual void ProcessTextureFetchTextureFetch(
|
||||
const ucode::TextureFetchInstruction& op) {}
|
||||
virtual void ProcessTextureFetchGetTextureBorderColorFrac(
|
||||
const ucode::TextureFetchInstruction& op) {}
|
||||
virtual void ProcessTextureFetchGetTextureComputedLod(
|
||||
const ucode::TextureFetchInstruction& op) {}
|
||||
virtual void ProcessTextureFetchGetTextureGradients(
|
||||
const ucode::TextureFetchInstruction& op) {}
|
||||
virtual void ProcessTextureFetchGetTextureWeights(
|
||||
const ucode::TextureFetchInstruction& op) {}
|
||||
virtual void ProcessTextureFetchSetTextureLod(
|
||||
const ucode::TextureFetchInstruction& op) {}
|
||||
virtual void ProcessTextureFetchSetTextureGradientsHorz(
|
||||
const ucode::TextureFetchInstruction& op) {}
|
||||
virtual void ProcessTextureFetchSetTextureGradientsVert(
|
||||
const ucode::TextureFetchInstruction& op) {}
|
||||
|
||||
virtual void ProcessAluNop(const ucode::AluInstruction& op) {}
|
||||
|
||||
virtual void ProcessAluVectorAdd(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorMul(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorMax(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorMin(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorSetEQ(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorSetGT(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorSetGE(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorSetNE(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorFrac(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorTrunc(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorFloor(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorMad(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorCndEQ(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorCndGE(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorCndGT(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorDp4(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorDp3(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorDp2Add(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorCube(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorMax4(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorPredSetEQPush(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorPredSetNEPush(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorPredSetGTPush(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorPredSetGEPush(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorKillEQ(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorKillGT(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorKillLGE(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorKillNE(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorDst(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluVectorMaxA(const ucode::AluInstruction& op) {}
|
||||
|
||||
virtual void ProcessAluScalarAdd(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarAddPrev(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarMul(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarMulPrev(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarMulPrev2(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarMax(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarMin(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarSetEQ(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarSetGT(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarSetGE(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarSetNE(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarFrac(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarTrunc(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarFloor(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarExp(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarLogClamp(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarLog(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarRecipClamp(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarRecipFixedFunc(const ucode::AluInstruction& op) {
|
||||
}
|
||||
virtual void ProcessAluScalarRecip(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarRSqrtClamp(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarRSqrtFixedFunc(const ucode::AluInstruction& op) {
|
||||
}
|
||||
virtual void ProcessAluScalarRSqrt(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarMovA(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarMovAFloor(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarSub(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarSubPrev(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarPredSetEQ(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarPredSetNE(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarPredSetGT(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarPredSetGE(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarPredSetInv(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarPredSetPop(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarPredSetClear(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarPredSetRestore(const ucode::AluInstruction& op) {
|
||||
}
|
||||
virtual void ProcessAluScalarKillEQ(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarKillGT(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarKillGE(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarKillNE(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarKillOne(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarSqrt(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarMulConst0(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarMulConst1(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarAddConst0(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarAddConst1(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarSubConst0(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarSubConst1(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarSin(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarCos(const ucode::AluInstruction& op) {}
|
||||
virtual void ProcessAluScalarRetainPrev(const ucode::AluInstruction& op) {}
|
||||
|
||||
private:
|
||||
struct AluOpcodeInfo {
|
||||
const char* name;
|
||||
size_t argument_count;
|
||||
int src_swizzle_component_count;
|
||||
void (ShaderTranslator::*fn)(const ucode::AluInstruction& op);
|
||||
};
|
||||
|
||||
void MarkUcodeInstruction(uint32_t dword_offset);
|
||||
void AppendUcodeDisasm(char c);
|
||||
void AppendUcodeDisasm(const char* value);
|
||||
void AppendUcodeDisasmFormat(const char* format, ...);
|
||||
|
||||
bool TranslateBlocks();
|
||||
void GatherBindingInformation(const ucode::ControlFlowInstruction& cf);
|
||||
void GatherVertexBindingInformation(const ucode::VertexFetchInstruction& op);
|
||||
void GatherTextureBindingInformation(
|
||||
const ucode::TextureFetchInstruction& op);
|
||||
void TranslateControlFlowInstruction(const ucode::ControlFlowInstruction& cf);
|
||||
void TranslateControlFlowNop(const ucode::ControlFlowInstruction& cf);
|
||||
void TranslateControlFlowExec(const ucode::ControlFlowExecInstruction& cf);
|
||||
void TranslateControlFlowCondExec(
|
||||
const ucode::ControlFlowCondExecInstruction& cf);
|
||||
void TranslateControlFlowCondExecPred(
|
||||
const ucode::ControlFlowCondExecPredInstruction& cf);
|
||||
void TranslateControlFlowLoopStart(
|
||||
const ucode::ControlFlowLoopStartInstruction& cf);
|
||||
void TranslateControlFlowLoopEnd(
|
||||
const ucode::ControlFlowLoopEndInstruction& cf);
|
||||
void TranslateControlFlowCondCall(
|
||||
const ucode::ControlFlowCondCallInstruction& cf);
|
||||
void TranslateControlFlowReturn(
|
||||
const ucode::ControlFlowReturnInstruction& cf);
|
||||
void TranslateControlFlowCondJmp(
|
||||
const ucode::ControlFlowCondJmpInstruction& cf);
|
||||
void TranslateControlFlowAlloc(const ucode::ControlFlowAllocInstruction& cf);
|
||||
|
||||
void TranslateExecInstructions(uint32_t address, uint32_t count,
|
||||
uint32_t sequence);
|
||||
|
||||
void DisasmFetchDestReg(uint32_t dest, uint32_t swizzle, bool is_relative);
|
||||
void DisasmFetchSourceReg(uint32_t src, uint32_t swizzle, bool is_relative,
|
||||
int component_count);
|
||||
void TranslateVertexFetchInstruction(const ucode::VertexFetchInstruction& op);
|
||||
void TranslateTextureFetchInstruction(
|
||||
const ucode::TextureFetchInstruction& op);
|
||||
void DisasmVertexFetchAttributes(const ucode::VertexFetchInstruction& op);
|
||||
void DisasmTextureFetchAttributes(const ucode::TextureFetchInstruction& op);
|
||||
|
||||
void TranslateAluInstruction(const ucode::AluInstruction& op);
|
||||
void DisasmAluVectorInstruction(const ucode::AluInstruction& op,
|
||||
const AluOpcodeInfo& opcode_info);
|
||||
void DisasmAluScalarInstruction(const ucode::AluInstruction& op,
|
||||
const AluOpcodeInfo& opcode_info);
|
||||
void DisasmAluSourceReg(const ucode::AluInstruction& op, int i,
|
||||
int swizzle_component_count);
|
||||
void DisasmAluSourceRegScalarSpecial(const ucode::AluInstruction& op,
|
||||
uint32_t reg, bool is_temp, bool negate,
|
||||
int const_slot, uint32_t swizzle);
|
||||
|
||||
// Input shader metadata and microcode.
|
||||
ShaderType shader_type_;
|
||||
const uint32_t* ucode_dwords_;
|
||||
size_t ucode_dword_count_;
|
||||
|
||||
// Accumulated translation errors.
|
||||
std::vector<TranslatedShader::Error> errors_;
|
||||
|
||||
// Microcode disassembly buffer, accumulated throughout the translation.
|
||||
StringBuffer ucode_disasm_buffer_;
|
||||
// Current line number in the disasm, which can be used for source annotation.
|
||||
size_t ucode_disasm_line_number_ = 0;
|
||||
// Last offset used when scanning for line numbers.
|
||||
size_t previous_ucode_disasm_scan_offset_ = 0;
|
||||
|
||||
// Kept for supporting vfetch_mini.
|
||||
ucode::VertexFetchInstruction previous_vfetch_full_;
|
||||
|
||||
// Detected binding information gathered before translation.
|
||||
std::vector<TranslatedShader::VertexBinding> vertex_bindings_;
|
||||
std::vector<TranslatedShader::TextureBinding> texture_bindings_;
|
||||
|
||||
static const AluOpcodeInfo alu_vector_opcode_infos_[0x20];
|
||||
static const AluOpcodeInfo alu_scalar_opcode_infos_[0x40];
|
||||
};
|
||||
|
||||
class UcodeShaderTranslator : public ShaderTranslator {
|
||||
public:
|
||||
UcodeShaderTranslator() = default;
|
||||
|
||||
protected:
|
||||
std::vector<uint8_t> CompleteTranslation() override;
|
||||
};
|
||||
|
||||
} // namespace gpu
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user