First pass ShaderTranslator base type, able to disasm in msft style.
This commit is contained in:
211
tools/shader-playground/Editor.Designer.cs
generated
211
tools/shader-playground/Editor.Designer.cs
generated
@@ -23,94 +23,175 @@
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent() {
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this.wordsTextBox = new System.Windows.Forms.TextBox();
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this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel();
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this.sourceCodeTextBox = new System.Windows.Forms.TextBox();
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this.outputTextBox = new System.Windows.Forms.TextBox();
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this.splitContainer1 = new System.Windows.Forms.SplitContainer();
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this.wordsTextBox = new System.Windows.Forms.TextBox();
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this.splitContainer1.Panel1.SuspendLayout();
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this.splitContainer1.Panel2.SuspendLayout();
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this.splitContainer1.SuspendLayout();
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this.compilerUcodeTextBox = new System.Windows.Forms.TextBox();
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this.label1 = new System.Windows.Forms.Label();
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this.label2 = new System.Windows.Forms.Label();
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this.label3 = new System.Windows.Forms.Label();
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this.label4 = new System.Windows.Forms.Label();
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this.compilerTranslatedTextBox = new System.Windows.Forms.TextBox();
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this.tableLayoutPanel1.SuspendLayout();
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this.SuspendLayout();
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//
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// sourceCodeTextBox
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//
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this.sourceCodeTextBox.AcceptsReturn = true;
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this.sourceCodeTextBox.AcceptsTab = true;
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this.sourceCodeTextBox.Dock = System.Windows.Forms.DockStyle.Fill;
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this.sourceCodeTextBox.Location = new System.Drawing.Point(0, 0);
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this.sourceCodeTextBox.Multiline = true;
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this.sourceCodeTextBox.Name = "sourceCodeTextBox";
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this.sourceCodeTextBox.Size = new System.Drawing.Size(352, 360);
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this.sourceCodeTextBox.TabIndex = 0;
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//
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// outputTextBox
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//
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this.outputTextBox.AcceptsReturn = true;
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this.outputTextBox.AcceptsTab = true;
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this.outputTextBox.Dock = System.Windows.Forms.DockStyle.Fill;
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this.outputTextBox.Location = new System.Drawing.Point(0, 0);
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this.outputTextBox.Multiline = true;
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this.outputTextBox.Name = "outputTextBox";
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this.outputTextBox.ReadOnly = true;
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this.outputTextBox.Size = new System.Drawing.Size(349, 360);
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this.outputTextBox.TabIndex = 1;
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//
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// splitContainer1
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//
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this.splitContainer1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.splitContainer1.Location = new System.Drawing.Point(12, 12);
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this.splitContainer1.Name = "splitContainer1";
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//
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// splitContainer1.Panel1
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//
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this.splitContainer1.Panel1.Controls.Add(this.sourceCodeTextBox);
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//
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// splitContainer1.Panel2
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//
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this.splitContainer1.Panel2.Controls.Add(this.outputTextBox);
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this.splitContainer1.Size = new System.Drawing.Size(705, 360);
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this.splitContainer1.SplitterDistance = 352;
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this.splitContainer1.TabIndex = 2;
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//
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//
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// wordsTextBox
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//
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this.wordsTextBox.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)
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//
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this.wordsTextBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.wordsTextBox.Location = new System.Drawing.Point(12, 378);
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this.wordsTextBox.Font = new System.Drawing.Font("Consolas", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
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this.wordsTextBox.Location = new System.Drawing.Point(12, 657);
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this.wordsTextBox.Multiline = true;
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this.wordsTextBox.Name = "wordsTextBox";
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this.wordsTextBox.ReadOnly = true;
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this.wordsTextBox.Size = new System.Drawing.Size(705, 251);
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this.wordsTextBox.Size = new System.Drawing.Size(1631, 137);
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this.wordsTextBox.TabIndex = 4;
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//
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//
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// tableLayoutPanel1
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//
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this.tableLayoutPanel1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.tableLayoutPanel1.ColumnCount = 4;
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this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 25F));
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this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 25F));
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this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 25F));
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this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 25F));
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this.tableLayoutPanel1.Controls.Add(this.compilerTranslatedTextBox, 3, 1);
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this.tableLayoutPanel1.Controls.Add(this.sourceCodeTextBox, 0, 1);
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this.tableLayoutPanel1.Controls.Add(this.outputTextBox, 1, 1);
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this.tableLayoutPanel1.Controls.Add(this.compilerUcodeTextBox, 2, 1);
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this.tableLayoutPanel1.Controls.Add(this.label1, 0, 0);
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this.tableLayoutPanel1.Controls.Add(this.label2, 1, 0);
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this.tableLayoutPanel1.Controls.Add(this.label3, 2, 0);
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this.tableLayoutPanel1.Controls.Add(this.label4, 3, 0);
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this.tableLayoutPanel1.Location = new System.Drawing.Point(12, 12);
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this.tableLayoutPanel1.Name = "tableLayoutPanel1";
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this.tableLayoutPanel1.RowCount = 2;
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this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
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this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 100F));
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this.tableLayoutPanel1.Size = new System.Drawing.Size(1631, 639);
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this.tableLayoutPanel1.TabIndex = 5;
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//
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// sourceCodeTextBox
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//
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this.sourceCodeTextBox.AcceptsReturn = true;
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this.sourceCodeTextBox.AcceptsTab = true;
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this.sourceCodeTextBox.Dock = System.Windows.Forms.DockStyle.Fill;
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this.sourceCodeTextBox.Font = new System.Drawing.Font("Consolas", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
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this.sourceCodeTextBox.Location = new System.Drawing.Point(3, 23);
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this.sourceCodeTextBox.Multiline = true;
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this.sourceCodeTextBox.Name = "sourceCodeTextBox";
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this.sourceCodeTextBox.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
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this.sourceCodeTextBox.Size = new System.Drawing.Size(401, 613);
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this.sourceCodeTextBox.TabIndex = 6;
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//
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// outputTextBox
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//
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this.outputTextBox.AcceptsReturn = true;
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this.outputTextBox.AcceptsTab = true;
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this.outputTextBox.Dock = System.Windows.Forms.DockStyle.Fill;
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this.outputTextBox.Font = new System.Drawing.Font("Consolas", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
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this.outputTextBox.Location = new System.Drawing.Point(410, 23);
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this.outputTextBox.Multiline = true;
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this.outputTextBox.Name = "outputTextBox";
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this.outputTextBox.ReadOnly = true;
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this.outputTextBox.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
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this.outputTextBox.Size = new System.Drawing.Size(401, 613);
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this.outputTextBox.TabIndex = 5;
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//
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// compilerUcodeTextBox
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//
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this.compilerUcodeTextBox.AcceptsReturn = true;
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this.compilerUcodeTextBox.AcceptsTab = true;
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this.compilerUcodeTextBox.Dock = System.Windows.Forms.DockStyle.Fill;
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this.compilerUcodeTextBox.Font = new System.Drawing.Font("Consolas", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
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this.compilerUcodeTextBox.Location = new System.Drawing.Point(817, 23);
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this.compilerUcodeTextBox.Multiline = true;
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this.compilerUcodeTextBox.Name = "compilerUcodeTextBox";
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this.compilerUcodeTextBox.ReadOnly = true;
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this.compilerUcodeTextBox.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
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this.compilerUcodeTextBox.Size = new System.Drawing.Size(401, 613);
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this.compilerUcodeTextBox.TabIndex = 4;
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//
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// label1
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//
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this.label1.AutoSize = true;
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this.label1.Location = new System.Drawing.Point(3, 0);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(78, 13);
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this.label1.TabIndex = 7;
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this.label1.Text = "Input Assembly";
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//
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// label2
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//
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this.label2.AutoSize = true;
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this.label2.Location = new System.Drawing.Point(410, 0);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(107, 13);
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this.label2.TabIndex = 8;
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this.label2.Text = "XNA Compiler Output";
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//
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// label3
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//
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this.label3.AutoSize = true;
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this.label3.Location = new System.Drawing.Point(817, 0);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(191, 13);
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this.label3.TabIndex = 9;
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this.label3.Text = "xenia-gpu-shader-compiler Disassembly";
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//
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// label4
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//
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this.label4.AutoSize = true;
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this.label4.Location = new System.Drawing.Point(1224, 0);
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this.label4.Name = "label4";
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this.label4.Size = new System.Drawing.Size(183, 13);
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this.label4.TabIndex = 10;
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this.label4.Text = "xenia-gpu-shader-compiler Translated";
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//
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// compilerTranslatedTextBox
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//
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this.compilerTranslatedTextBox.AcceptsReturn = true;
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this.compilerTranslatedTextBox.AcceptsTab = true;
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this.compilerTranslatedTextBox.Dock = System.Windows.Forms.DockStyle.Fill;
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this.compilerTranslatedTextBox.Font = new System.Drawing.Font("Consolas", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
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this.compilerTranslatedTextBox.Location = new System.Drawing.Point(1224, 23);
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this.compilerTranslatedTextBox.Multiline = true;
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this.compilerTranslatedTextBox.Name = "compilerTranslatedTextBox";
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this.compilerTranslatedTextBox.ReadOnly = true;
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this.compilerTranslatedTextBox.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
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this.compilerTranslatedTextBox.Size = new System.Drawing.Size(404, 613);
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this.compilerTranslatedTextBox.TabIndex = 11;
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//
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// Editor
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//
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(729, 641);
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this.ClientSize = new System.Drawing.Size(1655, 806);
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this.Controls.Add(this.tableLayoutPanel1);
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this.Controls.Add(this.wordsTextBox);
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this.Controls.Add(this.splitContainer1);
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this.Name = "Editor";
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this.Text = "Shader Playground";
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this.splitContainer1.Panel1.ResumeLayout(false);
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this.splitContainer1.Panel1.PerformLayout();
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this.splitContainer1.Panel2.ResumeLayout(false);
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this.splitContainer1.Panel2.PerformLayout();
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this.splitContainer1.ResumeLayout(false);
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this.tableLayoutPanel1.ResumeLayout(false);
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this.tableLayoutPanel1.PerformLayout();
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.TextBox wordsTextBox;
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private System.Windows.Forms.TableLayoutPanel tableLayoutPanel1;
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private System.Windows.Forms.TextBox sourceCodeTextBox;
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private System.Windows.Forms.TextBox outputTextBox;
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private System.Windows.Forms.SplitContainer splitContainer1;
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private System.Windows.Forms.TextBox wordsTextBox;
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private System.Windows.Forms.TextBox compilerUcodeTextBox;
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private System.Windows.Forms.Label label1;
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private System.Windows.Forms.Label label2;
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private System.Windows.Forms.Label label3;
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private System.Windows.Forms.TextBox compilerTranslatedTextBox;
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private System.Windows.Forms.Label label4;
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}
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}
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@@ -2,6 +2,7 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Drawing;
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using System.IO;
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using System.Text;
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@@ -9,34 +10,84 @@ using System.Windows.Forms;
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namespace shader_playground {
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public partial class Editor : Form {
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string compilerPath_ = @"..\..\..\..\..\build\bin\Windows\Debug\xenia-gpu-shader-compiler.exe";
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FileSystemWatcher compilerWatcher_;
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public Editor() {
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InitializeComponent();
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wordsTextBox.Click += WordsTextBox_Click;
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var compilerBinPath = Path.Combine(Directory.GetCurrentDirectory(),
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Path.GetDirectoryName(compilerPath_));
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compilerWatcher_ = new FileSystemWatcher(compilerBinPath, "*.exe");
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compilerWatcher_.NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.Size;
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compilerWatcher_.Changed += (object sender, FileSystemEventArgs e) => {
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if (e.Name == Path.GetFileName(compilerPath_)) {
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Invoke((MethodInvoker)delegate { Process(sourceCodeTextBox.Text); });
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}
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};
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compilerWatcher_.EnableRaisingEvents = true;
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wordsTextBox.Click += (object sender, EventArgs e) => {
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wordsTextBox.SelectAll();
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wordsTextBox.Copy();
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};
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this.sourceCodeTextBox.Click += (object sender, EventArgs e) => {
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Process(sourceCodeTextBox.Text);
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};
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sourceCodeTextBox.TextChanged += (object sender, EventArgs e) => {
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Process(sourceCodeTextBox.Text);
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};
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sourceCodeTextBox.TextChanged += SourceCodeTextBox_TextChanged;
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sourceCodeTextBox.Text = string.Join(
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"\r\n", new string[] {
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"xps_3_0",
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"dcl_texcoord1 r0",
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"dcl_color r1.xy",
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"exec",
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"alloc colors",
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"exece",
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"mad oC0, r0, r1.y, c0",
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"mul r4.xyz, r1.xyz, c0.xyz",
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"+ adds r5.w, r0.xy",
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"cnop",
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});
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}
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private void WordsTextBox_Click(object sender, EventArgs e) {
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wordsTextBox.SelectAll();
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wordsTextBox.Copy();
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}
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void SourceCodeTextBox_TextChanged(object sender, EventArgs e) {
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Assemble(sourceCodeTextBox.Text);
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"xps_3_0",
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"dcl_texcoord1 r0",
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"dcl_color r1.xy",
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"exec",
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"alloc colors",
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"exec",
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"tfetch1D r2, r0.y, tf0, FetchValidOnly=false",
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"tfetch1D r2, r0.x, tf2",
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"tfetch2D r3, r3.wx, tf13",
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"tfetch2D r[aL+3], r[aL+5].wx, tf13, FetchValidOnly=false, UnnormalizedTextureCoords=true, MagFilter=linear, MinFilter=linear, MipFilter=point, AnisoFilter=max1to1, UseRegisterGradients=true, UseComputedLOD=false, UseRegisterLOD=true, OffsetX=-1.5, OffsetY=1.0",
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"tfetch3D r31.w_01, r0.xyw, tf15",
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"tfetchCube r5, r1.xyw, tf31",
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" setTexLOD r1.z",
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" setGradientH r1.zyx",
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"(!p0) setGradientV r1.zyx",
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" getGradients r5, r1.xy, tf3",
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" mad oC0, r0, r1.yyyy, c0",
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" mul r4.xyz, r1.xyzz, c5.xyzz",
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" mul r4.xyz, r1.xyzz, c[0 + aL].xyzz",
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" mul r4.xyz, r1.xyzz, c[6 + aL].xyzz",
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" mul r4.xyz, r1.xyzz, c[0 + a0].xyzz",
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" mul r4.xyz, r1.xyzz, c[8 + a0].xyzz",
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" + adds r5.w, r0.xz",
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" cos r6.w, r0.x",
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" adds r5.w, r0.zx",
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" jmp l5",
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"ccall b1, l5",
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"nop",
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" label l5",
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"(!p0) exec",
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"cexec b5, Yield=true",
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"cexec !b6",
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" mulsc r3.w, c1.z, r1.w",
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"loop i7, L4",
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" label L3",
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" exec",
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" setp_eq r15, c[aL].w",
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" (!p0) add r0, r0, c[aL]",
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"(p0) endloop i7, L3",
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"label L4",
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"exece",
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" mulsc r3.w, c3.z, r6.x",
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" mulsc r3.w, c200.z, r31.x",
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" mov oDepth.x, c3.w",
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" cnop",
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});
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}
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class NopIncludeHandler : CompilerIncludeHandler {
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@@ -46,7 +97,7 @@ namespace shader_playground {
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}
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}
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void Assemble(string shaderSourceCode) {
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void Process(string shaderSourceCode) {
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shaderSourceCode += "\ncnop";
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shaderSourceCode += "\ncnop";
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var preprocessorDefines = new CompilerMacro[2];
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@@ -58,45 +109,171 @@ namespace shader_playground {
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shaderSourceCode, preprocessorDefines, includeHandler, options,
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Microsoft.Xna.Framework.TargetPlatform.Xbox360);
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DumpWords(compiledShader.GetShaderCode());
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var disassembledSourceCode = compiledShader.ErrorsAndWarnings;
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disassembledSourceCode = disassembledSourceCode.Replace("\n", "\r\n");
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if (disassembledSourceCode.IndexOf("// PDB hint 00000000-00000000-00000000") == -1) {
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outputTextBox.Text = disassembledSourceCode;
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return;
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}
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var prefix = disassembledSourceCode.Substring(
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0, disassembledSourceCode.IndexOf(':'));
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disassembledSourceCode =
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disassembledSourceCode.Replace(prefix + ": warning X7102: ", "");
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disassembledSourceCode = disassembledSourceCode.Replace(
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"// PDB hint 00000000-00000000-00000000\r\n", "");
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var firstLine = disassembledSourceCode.IndexOf("//");
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disassembledSourceCode = disassembledSourceCode.Substring(firstLine);
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disassembledSourceCode = disassembledSourceCode.Trim();
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outputTextBox.Text = disassembledSourceCode;
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}
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void DumpWords(byte[] shaderCode) {
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if (shaderCode == null || shaderCode.Length == 0) {
|
||||
compilerUcodeTextBox.Text = "";
|
||||
wordsTextBox.Text = "";
|
||||
return;
|
||||
}
|
||||
var prefix = disassembledSourceCode.Substring(
|
||||
0, disassembledSourceCode.IndexOf(
|
||||
':', disassembledSourceCode.IndexOf(':') + 1));
|
||||
disassembledSourceCode =
|
||||
disassembledSourceCode.Replace(prefix + ": ", "");
|
||||
disassembledSourceCode = disassembledSourceCode.Replace(
|
||||
"// PDB hint 00000000-00000000-00000000\r\n", "");
|
||||
var firstLine = disassembledSourceCode.IndexOf("//");
|
||||
var warnings = "// " +
|
||||
disassembledSourceCode.Substring(0, firstLine)
|
||||
.Replace("\r\n", "\r\n// ");
|
||||
disassembledSourceCode =
|
||||
warnings + disassembledSourceCode.Substring(firstLine + 3);
|
||||
disassembledSourceCode = disassembledSourceCode.Trim();
|
||||
outputTextBox.Text = disassembledSourceCode;
|
||||
|
||||
uint[] swappedCode = new uint[shaderCode.Length / sizeof(uint)];
|
||||
Buffer.BlockCopy(shaderCode, 0, swappedCode, 0, shaderCode.Length);
|
||||
string shaderType =
|
||||
shaderSourceCode.IndexOf("xvs_") == -1 ? "ps" : "vs";
|
||||
var ucodeWords = ExtractAndDumpWords(shaderType, compiledShader.GetShaderCode());
|
||||
if (ucodeWords != null) {
|
||||
TryCompiler(shaderType, ucodeWords);
|
||||
} else {
|
||||
compilerUcodeTextBox.Text = "";
|
||||
}
|
||||
|
||||
if (compilerUcodeTextBox.Text.Length > 0) {
|
||||
var sourcePrefix = disassembledSourceCode.Substring(0, disassembledSourceCode.IndexOf("/*"));
|
||||
TryRoundTrip(sourcePrefix, compilerUcodeTextBox.Text, compiledShader.GetShaderCode());
|
||||
}
|
||||
}
|
||||
|
||||
void TryCompiler(string shaderType, uint[] ucodeWords) {
|
||||
string ucodePath = Path.Combine(Path.GetTempPath(), "shader_playground_ucode.bin." + shaderType);
|
||||
string ucodeDisasmPath = Path.Combine(Path.GetTempPath(), "shader_playground_disasm.ucode.txt");
|
||||
string spirvDisasmPath = Path.Combine(Path.GetTempPath(), "shader_playground_disasm.spirv.txt");
|
||||
if (File.Exists(ucodePath)) {
|
||||
File.Delete(ucodePath);
|
||||
}
|
||||
if (File.Exists(ucodeDisasmPath)) {
|
||||
File.Delete(ucodeDisasmPath);
|
||||
}
|
||||
if (File.Exists(spirvDisasmPath)) {
|
||||
File.Delete(spirvDisasmPath);
|
||||
}
|
||||
|
||||
byte[] ucodeBytes = new byte[ucodeWords.Length * 4];
|
||||
Buffer.BlockCopy(ucodeWords, 0, ucodeBytes, 0, ucodeWords.Length * 4);
|
||||
File.WriteAllBytes(ucodePath, ucodeBytes);
|
||||
|
||||
if (!File.Exists(compilerPath_)) {
|
||||
compilerUcodeTextBox.Text = "Compiler not found: " + compilerPath_;
|
||||
return;
|
||||
}
|
||||
|
||||
var startInfo = new ProcessStartInfo(compilerPath_);
|
||||
startInfo.Arguments = string.Join(" ", new string[]{
|
||||
"--shader_input=" + ucodePath,
|
||||
"--shader_input_type=" + shaderType,
|
||||
"--shader_output=" + ucodeDisasmPath,
|
||||
"--shader_output_type=ucode",
|
||||
});
|
||||
startInfo.WindowStyle = ProcessWindowStyle.Hidden;
|
||||
startInfo.CreateNoWindow = true;
|
||||
try {
|
||||
using (var process = System.Diagnostics.Process.Start(startInfo)) {
|
||||
process.WaitForExit();
|
||||
}
|
||||
string disasmText = File.ReadAllText(ucodeDisasmPath);
|
||||
compilerUcodeTextBox.Text = disasmText;
|
||||
} catch {
|
||||
compilerUcodeTextBox.Text = "COMPILER FAILURE";
|
||||
}
|
||||
|
||||
startInfo = new ProcessStartInfo(compilerPath_);
|
||||
startInfo.Arguments = string.Join(" ", new string[]{
|
||||
"--shader_input=" + ucodePath,
|
||||
"--shader_input_type=" + shaderType,
|
||||
"--shader_output=" + spirvDisasmPath,
|
||||
"--shader_output_type=spirvtext",
|
||||
});
|
||||
startInfo.WindowStyle = ProcessWindowStyle.Hidden;
|
||||
startInfo.CreateNoWindow = true;
|
||||
try {
|
||||
using (var process = System.Diagnostics.Process.Start(startInfo)) {
|
||||
process.WaitForExit();
|
||||
}
|
||||
string disasmText = File.ReadAllText(spirvDisasmPath);
|
||||
compilerTranslatedTextBox.Text = disasmText;
|
||||
} catch {
|
||||
compilerTranslatedTextBox.Text = "COMPILER FAILURE";
|
||||
}
|
||||
}
|
||||
|
||||
void TryRoundTrip(string sourcePrefix, string compilerSource, byte[] expectedBytes) {
|
||||
var shaderSourceCode = sourcePrefix + compilerSource;
|
||||
var preprocessorDefines = new CompilerMacro[2];
|
||||
preprocessorDefines[0].Name = "XBOX";
|
||||
preprocessorDefines[0].Name = "XBOX360";
|
||||
var includeHandler = new NopIncludeHandler();
|
||||
var options = CompilerOptions.None;
|
||||
var compiledShader = ShaderCompiler.AssembleFromSource(
|
||||
shaderSourceCode, preprocessorDefines, includeHandler, options,
|
||||
Microsoft.Xna.Framework.TargetPlatform.Xbox360);
|
||||
var compiledBytes = compiledShader.GetShaderCode();
|
||||
if (compiledBytes == null ||
|
||||
compiledBytes.Length != expectedBytes.Length ||
|
||||
!MemCmp(compiledBytes, expectedBytes)) {
|
||||
compilerUcodeTextBox.BackColor = System.Drawing.Color.Red;
|
||||
} else {
|
||||
compilerUcodeTextBox.BackColor = System.Drawing.SystemColors.Control;
|
||||
}
|
||||
}
|
||||
|
||||
bool MemCmp(byte[] a1, byte[] b1) {
|
||||
if (a1 == null || b1 == null) {
|
||||
return false;
|
||||
}
|
||||
int length = a1.Length;
|
||||
if (b1.Length != length) {
|
||||
return false;
|
||||
}
|
||||
while (length > 0) {
|
||||
length--;
|
||||
if (a1[length] != b1[length]) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
uint[] ExtractAndDumpWords(string shaderType, byte[] shaderCode) {
|
||||
if (shaderCode == null || shaderCode.Length == 0) {
|
||||
wordsTextBox.Text = "";
|
||||
return null;
|
||||
}
|
||||
|
||||
// Find shader code.
|
||||
int byteOffset = (shaderCode[4] << 24) | (shaderCode[5] << 16) |
|
||||
(shaderCode[6] << 8) | (shaderCode[7] << 0);
|
||||
int wordOffset = byteOffset / 4;
|
||||
|
||||
uint[] swappedCode = new uint[(shaderCode.Length - wordOffset) / sizeof(uint)];
|
||||
Buffer.BlockCopy(shaderCode, wordOffset * 4, swappedCode, 0, shaderCode.Length - wordOffset * 4);
|
||||
for (int i = 0; i < swappedCode.Length; ++i) {
|
||||
swappedCode[i] = SwapBytes(swappedCode[i]);
|
||||
}
|
||||
var sb = new StringBuilder();
|
||||
sb.Append("const uint32_t shader_words[] = {");
|
||||
sb.Append("const uint32_t shader_dwords[] = {");
|
||||
for (int i = 0; i < swappedCode.Length; ++i) {
|
||||
sb.AppendFormat("0x{0:X8}, ", swappedCode[i]);
|
||||
}
|
||||
sb.Append("};");
|
||||
sb.Append("};\r\n");
|
||||
sb.Append("shader_type = ShaderType::" + (shaderType == "vs" ? "kVertex" : "kPixel") + ";\r\n");
|
||||
wordsTextBox.Text = sb.ToString();
|
||||
wordsTextBox.SelectAll();
|
||||
|
||||
return swappedCode;
|
||||
}
|
||||
|
||||
uint SwapBytes(uint x) {
|
||||
@@ -105,6 +282,5 @@ namespace shader_playground {
|
||||
((x & 0x00ff0000) >> 8) +
|
||||
((x & 0xff000000) >> 24);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
@@ -26,36 +26,36 @@
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
@@ -117,4 +117,4 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
</root>
|
||||
Reference in New Issue
Block a user