First pass ShaderTranslator base type, able to disasm in msft style.

This commit is contained in:
Ben Vanik
2015-11-28 16:19:04 -08:00
parent bea8870700
commit 65130edaa1
11 changed files with 2796 additions and 716 deletions

View File

@@ -23,94 +23,175 @@
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent() {
this.wordsTextBox = new System.Windows.Forms.TextBox();
this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel();
this.sourceCodeTextBox = new System.Windows.Forms.TextBox();
this.outputTextBox = new System.Windows.Forms.TextBox();
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
this.wordsTextBox = new System.Windows.Forms.TextBox();
this.splitContainer1.Panel1.SuspendLayout();
this.splitContainer1.Panel2.SuspendLayout();
this.splitContainer1.SuspendLayout();
this.compilerUcodeTextBox = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.compilerTranslatedTextBox = new System.Windows.Forms.TextBox();
this.tableLayoutPanel1.SuspendLayout();
this.SuspendLayout();
//
// sourceCodeTextBox
//
this.sourceCodeTextBox.AcceptsReturn = true;
this.sourceCodeTextBox.AcceptsTab = true;
this.sourceCodeTextBox.Dock = System.Windows.Forms.DockStyle.Fill;
this.sourceCodeTextBox.Location = new System.Drawing.Point(0, 0);
this.sourceCodeTextBox.Multiline = true;
this.sourceCodeTextBox.Name = "sourceCodeTextBox";
this.sourceCodeTextBox.Size = new System.Drawing.Size(352, 360);
this.sourceCodeTextBox.TabIndex = 0;
//
// outputTextBox
//
this.outputTextBox.AcceptsReturn = true;
this.outputTextBox.AcceptsTab = true;
this.outputTextBox.Dock = System.Windows.Forms.DockStyle.Fill;
this.outputTextBox.Location = new System.Drawing.Point(0, 0);
this.outputTextBox.Multiline = true;
this.outputTextBox.Name = "outputTextBox";
this.outputTextBox.ReadOnly = true;
this.outputTextBox.Size = new System.Drawing.Size(349, 360);
this.outputTextBox.TabIndex = 1;
//
// splitContainer1
//
this.splitContainer1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.splitContainer1.Location = new System.Drawing.Point(12, 12);
this.splitContainer1.Name = "splitContainer1";
//
// splitContainer1.Panel1
//
this.splitContainer1.Panel1.Controls.Add(this.sourceCodeTextBox);
//
// splitContainer1.Panel2
//
this.splitContainer1.Panel2.Controls.Add(this.outputTextBox);
this.splitContainer1.Size = new System.Drawing.Size(705, 360);
this.splitContainer1.SplitterDistance = 352;
this.splitContainer1.TabIndex = 2;
//
//
// wordsTextBox
//
this.wordsTextBox.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
//
this.wordsTextBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.wordsTextBox.Location = new System.Drawing.Point(12, 378);
this.wordsTextBox.Font = new System.Drawing.Font("Consolas", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.wordsTextBox.Location = new System.Drawing.Point(12, 657);
this.wordsTextBox.Multiline = true;
this.wordsTextBox.Name = "wordsTextBox";
this.wordsTextBox.ReadOnly = true;
this.wordsTextBox.Size = new System.Drawing.Size(705, 251);
this.wordsTextBox.Size = new System.Drawing.Size(1631, 137);
this.wordsTextBox.TabIndex = 4;
//
//
// tableLayoutPanel1
//
this.tableLayoutPanel1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.tableLayoutPanel1.ColumnCount = 4;
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 25F));
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 25F));
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 25F));
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 25F));
this.tableLayoutPanel1.Controls.Add(this.compilerTranslatedTextBox, 3, 1);
this.tableLayoutPanel1.Controls.Add(this.sourceCodeTextBox, 0, 1);
this.tableLayoutPanel1.Controls.Add(this.outputTextBox, 1, 1);
this.tableLayoutPanel1.Controls.Add(this.compilerUcodeTextBox, 2, 1);
this.tableLayoutPanel1.Controls.Add(this.label1, 0, 0);
this.tableLayoutPanel1.Controls.Add(this.label2, 1, 0);
this.tableLayoutPanel1.Controls.Add(this.label3, 2, 0);
this.tableLayoutPanel1.Controls.Add(this.label4, 3, 0);
this.tableLayoutPanel1.Location = new System.Drawing.Point(12, 12);
this.tableLayoutPanel1.Name = "tableLayoutPanel1";
this.tableLayoutPanel1.RowCount = 2;
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 100F));
this.tableLayoutPanel1.Size = new System.Drawing.Size(1631, 639);
this.tableLayoutPanel1.TabIndex = 5;
//
// sourceCodeTextBox
//
this.sourceCodeTextBox.AcceptsReturn = true;
this.sourceCodeTextBox.AcceptsTab = true;
this.sourceCodeTextBox.Dock = System.Windows.Forms.DockStyle.Fill;
this.sourceCodeTextBox.Font = new System.Drawing.Font("Consolas", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.sourceCodeTextBox.Location = new System.Drawing.Point(3, 23);
this.sourceCodeTextBox.Multiline = true;
this.sourceCodeTextBox.Name = "sourceCodeTextBox";
this.sourceCodeTextBox.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
this.sourceCodeTextBox.Size = new System.Drawing.Size(401, 613);
this.sourceCodeTextBox.TabIndex = 6;
//
// outputTextBox
//
this.outputTextBox.AcceptsReturn = true;
this.outputTextBox.AcceptsTab = true;
this.outputTextBox.Dock = System.Windows.Forms.DockStyle.Fill;
this.outputTextBox.Font = new System.Drawing.Font("Consolas", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.outputTextBox.Location = new System.Drawing.Point(410, 23);
this.outputTextBox.Multiline = true;
this.outputTextBox.Name = "outputTextBox";
this.outputTextBox.ReadOnly = true;
this.outputTextBox.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
this.outputTextBox.Size = new System.Drawing.Size(401, 613);
this.outputTextBox.TabIndex = 5;
//
// compilerUcodeTextBox
//
this.compilerUcodeTextBox.AcceptsReturn = true;
this.compilerUcodeTextBox.AcceptsTab = true;
this.compilerUcodeTextBox.Dock = System.Windows.Forms.DockStyle.Fill;
this.compilerUcodeTextBox.Font = new System.Drawing.Font("Consolas", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.compilerUcodeTextBox.Location = new System.Drawing.Point(817, 23);
this.compilerUcodeTextBox.Multiline = true;
this.compilerUcodeTextBox.Name = "compilerUcodeTextBox";
this.compilerUcodeTextBox.ReadOnly = true;
this.compilerUcodeTextBox.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
this.compilerUcodeTextBox.Size = new System.Drawing.Size(401, 613);
this.compilerUcodeTextBox.TabIndex = 4;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(3, 0);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(78, 13);
this.label1.TabIndex = 7;
this.label1.Text = "Input Assembly";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(410, 0);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(107, 13);
this.label2.TabIndex = 8;
this.label2.Text = "XNA Compiler Output";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(817, 0);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(191, 13);
this.label3.TabIndex = 9;
this.label3.Text = "xenia-gpu-shader-compiler Disassembly";
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(1224, 0);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(183, 13);
this.label4.TabIndex = 10;
this.label4.Text = "xenia-gpu-shader-compiler Translated";
//
// compilerTranslatedTextBox
//
this.compilerTranslatedTextBox.AcceptsReturn = true;
this.compilerTranslatedTextBox.AcceptsTab = true;
this.compilerTranslatedTextBox.Dock = System.Windows.Forms.DockStyle.Fill;
this.compilerTranslatedTextBox.Font = new System.Drawing.Font("Consolas", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.compilerTranslatedTextBox.Location = new System.Drawing.Point(1224, 23);
this.compilerTranslatedTextBox.Multiline = true;
this.compilerTranslatedTextBox.Name = "compilerTranslatedTextBox";
this.compilerTranslatedTextBox.ReadOnly = true;
this.compilerTranslatedTextBox.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
this.compilerTranslatedTextBox.Size = new System.Drawing.Size(404, 613);
this.compilerTranslatedTextBox.TabIndex = 11;
//
// Editor
//
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(729, 641);
this.ClientSize = new System.Drawing.Size(1655, 806);
this.Controls.Add(this.tableLayoutPanel1);
this.Controls.Add(this.wordsTextBox);
this.Controls.Add(this.splitContainer1);
this.Name = "Editor";
this.Text = "Shader Playground";
this.splitContainer1.Panel1.ResumeLayout(false);
this.splitContainer1.Panel1.PerformLayout();
this.splitContainer1.Panel2.ResumeLayout(false);
this.splitContainer1.Panel2.PerformLayout();
this.splitContainer1.ResumeLayout(false);
this.tableLayoutPanel1.ResumeLayout(false);
this.tableLayoutPanel1.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox wordsTextBox;
private System.Windows.Forms.TableLayoutPanel tableLayoutPanel1;
private System.Windows.Forms.TextBox sourceCodeTextBox;
private System.Windows.Forms.TextBox outputTextBox;
private System.Windows.Forms.SplitContainer splitContainer1;
private System.Windows.Forms.TextBox wordsTextBox;
private System.Windows.Forms.TextBox compilerUcodeTextBox;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.TextBox compilerTranslatedTextBox;
private System.Windows.Forms.Label label4;
}
}

View File

@@ -2,6 +2,7 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Text;
@@ -9,34 +10,84 @@ using System.Windows.Forms;
namespace shader_playground {
public partial class Editor : Form {
string compilerPath_ = @"..\..\..\..\..\build\bin\Windows\Debug\xenia-gpu-shader-compiler.exe";
FileSystemWatcher compilerWatcher_;
public Editor() {
InitializeComponent();
wordsTextBox.Click += WordsTextBox_Click;
var compilerBinPath = Path.Combine(Directory.GetCurrentDirectory(),
Path.GetDirectoryName(compilerPath_));
compilerWatcher_ = new FileSystemWatcher(compilerBinPath, "*.exe");
compilerWatcher_.NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.Size;
compilerWatcher_.Changed += (object sender, FileSystemEventArgs e) => {
if (e.Name == Path.GetFileName(compilerPath_)) {
Invoke((MethodInvoker)delegate { Process(sourceCodeTextBox.Text); });
}
};
compilerWatcher_.EnableRaisingEvents = true;
wordsTextBox.Click += (object sender, EventArgs e) => {
wordsTextBox.SelectAll();
wordsTextBox.Copy();
};
this.sourceCodeTextBox.Click += (object sender, EventArgs e) => {
Process(sourceCodeTextBox.Text);
};
sourceCodeTextBox.TextChanged += (object sender, EventArgs e) => {
Process(sourceCodeTextBox.Text);
};
sourceCodeTextBox.TextChanged += SourceCodeTextBox_TextChanged;
sourceCodeTextBox.Text = string.Join(
"\r\n", new string[] {
"xps_3_0",
"dcl_texcoord1 r0",
"dcl_color r1.xy",
"exec",
"alloc colors",
"exece",
"mad oC0, r0, r1.y, c0",
"mul r4.xyz, r1.xyz, c0.xyz",
"+ adds r5.w, r0.xy",
"cnop",
});
}
private void WordsTextBox_Click(object sender, EventArgs e) {
wordsTextBox.SelectAll();
wordsTextBox.Copy();
}
void SourceCodeTextBox_TextChanged(object sender, EventArgs e) {
Assemble(sourceCodeTextBox.Text);
"xps_3_0",
"dcl_texcoord1 r0",
"dcl_color r1.xy",
"exec",
"alloc colors",
"exec",
"tfetch1D r2, r0.y, tf0, FetchValidOnly=false",
"tfetch1D r2, r0.x, tf2",
"tfetch2D r3, r3.wx, tf13",
"tfetch2D r[aL+3], r[aL+5].wx, tf13, FetchValidOnly=false, UnnormalizedTextureCoords=true, MagFilter=linear, MinFilter=linear, MipFilter=point, AnisoFilter=max1to1, UseRegisterGradients=true, UseComputedLOD=false, UseRegisterLOD=true, OffsetX=-1.5, OffsetY=1.0",
"tfetch3D r31.w_01, r0.xyw, tf15",
"tfetchCube r5, r1.xyw, tf31",
" setTexLOD r1.z",
" setGradientH r1.zyx",
"(!p0) setGradientV r1.zyx",
" getGradients r5, r1.xy, tf3",
" mad oC0, r0, r1.yyyy, c0",
" mul r4.xyz, r1.xyzz, c5.xyzz",
" mul r4.xyz, r1.xyzz, c[0 + aL].xyzz",
" mul r4.xyz, r1.xyzz, c[6 + aL].xyzz",
" mul r4.xyz, r1.xyzz, c[0 + a0].xyzz",
" mul r4.xyz, r1.xyzz, c[8 + a0].xyzz",
" + adds r5.w, r0.xz",
" cos r6.w, r0.x",
" adds r5.w, r0.zx",
" jmp l5",
"ccall b1, l5",
"nop",
" label l5",
"(!p0) exec",
"cexec b5, Yield=true",
"cexec !b6",
" mulsc r3.w, c1.z, r1.w",
"loop i7, L4",
" label L3",
" exec",
" setp_eq r15, c[aL].w",
" (!p0) add r0, r0, c[aL]",
"(p0) endloop i7, L3",
"label L4",
"exece",
" mulsc r3.w, c3.z, r6.x",
" mulsc r3.w, c200.z, r31.x",
" mov oDepth.x, c3.w",
" cnop",
});
}
class NopIncludeHandler : CompilerIncludeHandler {
@@ -46,7 +97,7 @@ namespace shader_playground {
}
}
void Assemble(string shaderSourceCode) {
void Process(string shaderSourceCode) {
shaderSourceCode += "\ncnop";
shaderSourceCode += "\ncnop";
var preprocessorDefines = new CompilerMacro[2];
@@ -58,45 +109,171 @@ namespace shader_playground {
shaderSourceCode, preprocessorDefines, includeHandler, options,
Microsoft.Xna.Framework.TargetPlatform.Xbox360);
DumpWords(compiledShader.GetShaderCode());
var disassembledSourceCode = compiledShader.ErrorsAndWarnings;
disassembledSourceCode = disassembledSourceCode.Replace("\n", "\r\n");
if (disassembledSourceCode.IndexOf("// PDB hint 00000000-00000000-00000000") == -1) {
outputTextBox.Text = disassembledSourceCode;
return;
}
var prefix = disassembledSourceCode.Substring(
0, disassembledSourceCode.IndexOf(':'));
disassembledSourceCode =
disassembledSourceCode.Replace(prefix + ": warning X7102: ", "");
disassembledSourceCode = disassembledSourceCode.Replace(
"// PDB hint 00000000-00000000-00000000\r\n", "");
var firstLine = disassembledSourceCode.IndexOf("//");
disassembledSourceCode = disassembledSourceCode.Substring(firstLine);
disassembledSourceCode = disassembledSourceCode.Trim();
outputTextBox.Text = disassembledSourceCode;
}
void DumpWords(byte[] shaderCode) {
if (shaderCode == null || shaderCode.Length == 0) {
compilerUcodeTextBox.Text = "";
wordsTextBox.Text = "";
return;
}
var prefix = disassembledSourceCode.Substring(
0, disassembledSourceCode.IndexOf(
':', disassembledSourceCode.IndexOf(':') + 1));
disassembledSourceCode =
disassembledSourceCode.Replace(prefix + ": ", "");
disassembledSourceCode = disassembledSourceCode.Replace(
"// PDB hint 00000000-00000000-00000000\r\n", "");
var firstLine = disassembledSourceCode.IndexOf("//");
var warnings = "// " +
disassembledSourceCode.Substring(0, firstLine)
.Replace("\r\n", "\r\n// ");
disassembledSourceCode =
warnings + disassembledSourceCode.Substring(firstLine + 3);
disassembledSourceCode = disassembledSourceCode.Trim();
outputTextBox.Text = disassembledSourceCode;
uint[] swappedCode = new uint[shaderCode.Length / sizeof(uint)];
Buffer.BlockCopy(shaderCode, 0, swappedCode, 0, shaderCode.Length);
string shaderType =
shaderSourceCode.IndexOf("xvs_") == -1 ? "ps" : "vs";
var ucodeWords = ExtractAndDumpWords(shaderType, compiledShader.GetShaderCode());
if (ucodeWords != null) {
TryCompiler(shaderType, ucodeWords);
} else {
compilerUcodeTextBox.Text = "";
}
if (compilerUcodeTextBox.Text.Length > 0) {
var sourcePrefix = disassembledSourceCode.Substring(0, disassembledSourceCode.IndexOf("/*"));
TryRoundTrip(sourcePrefix, compilerUcodeTextBox.Text, compiledShader.GetShaderCode());
}
}
void TryCompiler(string shaderType, uint[] ucodeWords) {
string ucodePath = Path.Combine(Path.GetTempPath(), "shader_playground_ucode.bin." + shaderType);
string ucodeDisasmPath = Path.Combine(Path.GetTempPath(), "shader_playground_disasm.ucode.txt");
string spirvDisasmPath = Path.Combine(Path.GetTempPath(), "shader_playground_disasm.spirv.txt");
if (File.Exists(ucodePath)) {
File.Delete(ucodePath);
}
if (File.Exists(ucodeDisasmPath)) {
File.Delete(ucodeDisasmPath);
}
if (File.Exists(spirvDisasmPath)) {
File.Delete(spirvDisasmPath);
}
byte[] ucodeBytes = new byte[ucodeWords.Length * 4];
Buffer.BlockCopy(ucodeWords, 0, ucodeBytes, 0, ucodeWords.Length * 4);
File.WriteAllBytes(ucodePath, ucodeBytes);
if (!File.Exists(compilerPath_)) {
compilerUcodeTextBox.Text = "Compiler not found: " + compilerPath_;
return;
}
var startInfo = new ProcessStartInfo(compilerPath_);
startInfo.Arguments = string.Join(" ", new string[]{
"--shader_input=" + ucodePath,
"--shader_input_type=" + shaderType,
"--shader_output=" + ucodeDisasmPath,
"--shader_output_type=ucode",
});
startInfo.WindowStyle = ProcessWindowStyle.Hidden;
startInfo.CreateNoWindow = true;
try {
using (var process = System.Diagnostics.Process.Start(startInfo)) {
process.WaitForExit();
}
string disasmText = File.ReadAllText(ucodeDisasmPath);
compilerUcodeTextBox.Text = disasmText;
} catch {
compilerUcodeTextBox.Text = "COMPILER FAILURE";
}
startInfo = new ProcessStartInfo(compilerPath_);
startInfo.Arguments = string.Join(" ", new string[]{
"--shader_input=" + ucodePath,
"--shader_input_type=" + shaderType,
"--shader_output=" + spirvDisasmPath,
"--shader_output_type=spirvtext",
});
startInfo.WindowStyle = ProcessWindowStyle.Hidden;
startInfo.CreateNoWindow = true;
try {
using (var process = System.Diagnostics.Process.Start(startInfo)) {
process.WaitForExit();
}
string disasmText = File.ReadAllText(spirvDisasmPath);
compilerTranslatedTextBox.Text = disasmText;
} catch {
compilerTranslatedTextBox.Text = "COMPILER FAILURE";
}
}
void TryRoundTrip(string sourcePrefix, string compilerSource, byte[] expectedBytes) {
var shaderSourceCode = sourcePrefix + compilerSource;
var preprocessorDefines = new CompilerMacro[2];
preprocessorDefines[0].Name = "XBOX";
preprocessorDefines[0].Name = "XBOX360";
var includeHandler = new NopIncludeHandler();
var options = CompilerOptions.None;
var compiledShader = ShaderCompiler.AssembleFromSource(
shaderSourceCode, preprocessorDefines, includeHandler, options,
Microsoft.Xna.Framework.TargetPlatform.Xbox360);
var compiledBytes = compiledShader.GetShaderCode();
if (compiledBytes == null ||
compiledBytes.Length != expectedBytes.Length ||
!MemCmp(compiledBytes, expectedBytes)) {
compilerUcodeTextBox.BackColor = System.Drawing.Color.Red;
} else {
compilerUcodeTextBox.BackColor = System.Drawing.SystemColors.Control;
}
}
bool MemCmp(byte[] a1, byte[] b1) {
if (a1 == null || b1 == null) {
return false;
}
int length = a1.Length;
if (b1.Length != length) {
return false;
}
while (length > 0) {
length--;
if (a1[length] != b1[length]) {
return false;
}
}
return true;
}
uint[] ExtractAndDumpWords(string shaderType, byte[] shaderCode) {
if (shaderCode == null || shaderCode.Length == 0) {
wordsTextBox.Text = "";
return null;
}
// Find shader code.
int byteOffset = (shaderCode[4] << 24) | (shaderCode[5] << 16) |
(shaderCode[6] << 8) | (shaderCode[7] << 0);
int wordOffset = byteOffset / 4;
uint[] swappedCode = new uint[(shaderCode.Length - wordOffset) / sizeof(uint)];
Buffer.BlockCopy(shaderCode, wordOffset * 4, swappedCode, 0, shaderCode.Length - wordOffset * 4);
for (int i = 0; i < swappedCode.Length; ++i) {
swappedCode[i] = SwapBytes(swappedCode[i]);
}
var sb = new StringBuilder();
sb.Append("const uint32_t shader_words[] = {");
sb.Append("const uint32_t shader_dwords[] = {");
for (int i = 0; i < swappedCode.Length; ++i) {
sb.AppendFormat("0x{0:X8}, ", swappedCode[i]);
}
sb.Append("};");
sb.Append("};\r\n");
sb.Append("shader_type = ShaderType::" + (shaderType == "vs" ? "kVertex" : "kPixel") + ";\r\n");
wordsTextBox.Text = sb.ToString();
wordsTextBox.SelectAll();
return swappedCode;
}
uint SwapBytes(uint x) {
@@ -105,6 +282,5 @@ namespace shader_playground {
((x & 0x00ff0000) >> 8) +
((x & 0xff000000) >> 24);
}
}
}

View File

@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
@@ -117,4 +117,4 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
</root>