Starting to drive command buffer actions down to a graphics driver.
This commit is contained in:
57
src/xenia/gpu/nop/nop_graphics_driver.cc
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57
src/xenia/gpu/nop/nop_graphics_driver.cc
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/gpu/nop/nop_graphics_driver.h>
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#include <xenia/gpu/gpu-private.h>
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using namespace xe;
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using namespace xe::gpu;
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using namespace xe::gpu::nop;
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NopGraphicsDriver::NopGraphicsDriver(xe_memory_ref memory) :
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GraphicsDriver(memory) {
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}
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NopGraphicsDriver::~NopGraphicsDriver() {
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}
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void NopGraphicsDriver::Initialize() {
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}
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void NopGraphicsDriver::InvalidateState(
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uint32_t mask) {
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if (mask == XE_GPU_INVALIDATE_MASK_ALL) {
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XELOGGPU("NOP: (invalidate all)");
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}
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if (mask & XE_GPU_INVALIDATE_MASK_VERTEX_SHADER) {
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XELOGGPU("NOP: invalidate vertex shader");
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}
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if (mask & XE_GPU_INVALIDATE_MASK_PIXEL_SHADER) {
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XELOGGPU("NOP: invalidate pixel shader");
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}
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}
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void NopGraphicsDriver::SetShader(
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XE_GPU_SHADER_TYPE type,
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uint32_t address,
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uint32_t start,
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uint32_t size_dwords) {
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XELOGGPU("NOP: set shader %d at %0.8X (%db)",
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type, address, size_dwords * 4);
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}
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void NopGraphicsDriver::DrawIndexed(
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XE_GPU_PRIMITIVE_TYPE prim_type,
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uint32_t index_count) {
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XELOGGPU("NOP: draw indexed %d (%d indicies)",
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prim_type, index_count);
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}
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51
src/xenia/gpu/nop/nop_graphics_driver.h
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51
src/xenia/gpu/nop/nop_graphics_driver.h
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@@ -0,0 +1,51 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_NOP_NOP_GRAPHICS_DRIVER_H_
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#define XENIA_GPU_NOP_NOP_GRAPHICS_DRIVER_H_
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#include <xenia/core.h>
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#include <xenia/gpu/graphics_driver.h>
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#include <xenia/gpu/nop/nop-private.h>
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namespace xe {
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namespace gpu {
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namespace nop {
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class NopGraphicsDriver : public GraphicsDriver {
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public:
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NopGraphicsDriver(xe_memory_ref memory);
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virtual ~NopGraphicsDriver();
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virtual void Initialize();
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virtual void InvalidateState(
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uint32_t mask);
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virtual void SetShader(
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XE_GPU_SHADER_TYPE type,
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uint32_t address,
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uint32_t start,
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uint32_t size_dwords);
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virtual void DrawIndexed(
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XE_GPU_PRIMITIVE_TYPE prim_type,
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uint32_t index_count);
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protected:
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};
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} // namespace nop
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_NOP_NOP_GRAPHICS_DRIVER_H_
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@@ -10,6 +10,7 @@
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#include <xenia/gpu/nop/nop_graphics_system.h>
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#include <xenia/gpu/gpu-private.h>
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#include <xenia/gpu/nop/nop_graphics_driver.h>
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using namespace xe;
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@@ -42,6 +43,9 @@ NopGraphicsSystem::~NopGraphicsSystem() {
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}
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void NopGraphicsSystem::Initialize() {
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XEASSERTNULL(driver_);
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driver_ = new NopGraphicsDriver(memory_);
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XEASSERTNULL(timer_queue_);
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XEASSERTNULL(vsync_timer_);
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@@ -4,6 +4,8 @@
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'nop-private.h',
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'nop.cc',
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'nop.h',
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'nop_graphics_driver.cc',
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'nop_graphics_driver.h',
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'nop_graphics_system.cc',
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'nop_graphics_system.h',
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],
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